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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Hussar" data-source="post: 7603411" data-attributes="member: 22779"><p>Totally agree that effort is the key here, rather than degree of professional acting ability. The simple fact that you are trying is, by and large, more than good enough. </p><p></p><p></p><p></p><p>"mysterious", "sinister", "great master" - these are all important elements of performance, not of content. None of those elements matter one whit about the letter written by your mother. Yet, you include all this descriptive language, even in something as bare bones as this scenario. </p><p></p><p>It's virtually impossible to avoid the performance aspect of the game. I'd assume that the DM would describe the tower much beyond simply its dimensions - there'd be descriptions to set mood, tone, and whatnot. The whole set up of Evard as well already includes mood inducing language. </p><p></p><p>While resolving the scenario is important, you don't HAVE a scenario without the performance. Without the performance, you have, "You are in a tower of wizard named Evard. You find a letter signed by your mother acknowledging that Evard is your father. What do you do?"</p><p></p><p>I'm sure that that would be a LOT less engaging.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7603411, member: 22779"] Totally agree that effort is the key here, rather than degree of professional acting ability. The simple fact that you are trying is, by and large, more than good enough. "mysterious", "sinister", "great master" - these are all important elements of performance, not of content. None of those elements matter one whit about the letter written by your mother. Yet, you include all this descriptive language, even in something as bare bones as this scenario. It's virtually impossible to avoid the performance aspect of the game. I'd assume that the DM would describe the tower much beyond simply its dimensions - there'd be descriptions to set mood, tone, and whatnot. The whole set up of Evard as well already includes mood inducing language. While resolving the scenario is important, you don't HAVE a scenario without the performance. Without the performance, you have, "You are in a tower of wizard named Evard. You find a letter signed by your mother acknowledging that Evard is your father. What do you do?" I'm sure that that would be a LOT less engaging. [/QUOTE]
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