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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Bedrockgames" data-source="post: 7603512" data-attributes="member: 85555"><p>We have to arrive at an understanding of what you mean by presentation through the specific examples you give. I don't know. Just based on what I see people saying, presentation appears to include things like moody and atmospheric narration, which is a technique I've found doesn't work as well as people think (it is in all kinds of GM advice, and I used to buy into it, but over time, I've come to a different conclusion about it). To answer your question, I don't think objecting to an obviously distracting, annoying or disruptive GM narration style, means that performance is prime. Again, I've said I want the GM engaged, invested and speaking in their natural voice. That isn't performance. That is being your relaxed and honest self. Performance is the opposite of that. I don't need the GM to do voices for example for monsters or characters. I don't need the GM to 'act'. If your definition of performance includes those thing, then I would say we have a disagreement over what is important. But yes, a GM talking in a silly voice when it isn't appropriate is going to be odd. Just like screaming in anger for no good reason is going to be odd. I don't think that is about performance as much as it is about being disruptive.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7603512, member: 85555"] We have to arrive at an understanding of what you mean by presentation through the specific examples you give. I don't know. Just based on what I see people saying, presentation appears to include things like moody and atmospheric narration, which is a technique I've found doesn't work as well as people think (it is in all kinds of GM advice, and I used to buy into it, but over time, I've come to a different conclusion about it). To answer your question, I don't think objecting to an obviously distracting, annoying or disruptive GM narration style, means that performance is prime. Again, I've said I want the GM engaged, invested and speaking in their natural voice. That isn't performance. That is being your relaxed and honest self. Performance is the opposite of that. I don't need the GM to do voices for example for monsters or characters. I don't need the GM to 'act'. If your definition of performance includes those thing, then I would say we have a disagreement over what is important. But yes, a GM talking in a silly voice when it isn't appropriate is going to be odd. Just like screaming in anger for no good reason is going to be odd. I don't think that is about performance as much as it is about being disruptive. [/QUOTE]
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