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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Hussar" data-source="post: 7603724" data-attributes="member: 22779"><p>Without a common framework of language, all we are doing is talking past one another. I'd hardly call defining content vs performance as "new terminology". It's using the words pretty much as they come out of the dictionary.</p><p></p><p></p><p></p><p></p><p>A little context. This thread spawned out of a discussion about boxed text in modules. [MENTION=42582]pemerton[/MENTION] argues that the boxed text is pointless since all you need is the basic elements of the situation in order to have a good game. You are getting hung up on the word "literary" and well, we've moved past that since, even in the early parts of this thread, [MENTION=42582]pemerton[/MENTION] agreed that "literary" was the wrong word.</p><p></p><p>It's not like performance has any positive or negative connotations at all. It doesn't. It's pretty much as neutral of a word as content. </p><p></p><p>So, can we at least agree that how you present information to your players is as important as what you present to your players? Or, do you take [MENTION=42582]pemerton[/MENTION]'s stance that how you present this information doesn't matter in the slightest. It's completely unimportant how you present the information, so long as you get the information into the player's hands.</p><p></p><p>That's the basic elements of this discussion.</p><p></p><p>What information you impart to your players = content.</p><p></p><p>How you impart that information to your players = performance.</p><p></p><p>Is that clear enough?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7603724, member: 22779"] Without a common framework of language, all we are doing is talking past one another. I'd hardly call defining content vs performance as "new terminology". It's using the words pretty much as they come out of the dictionary. A little context. This thread spawned out of a discussion about boxed text in modules. [MENTION=42582]pemerton[/MENTION] argues that the boxed text is pointless since all you need is the basic elements of the situation in order to have a good game. You are getting hung up on the word "literary" and well, we've moved past that since, even in the early parts of this thread, [MENTION=42582]pemerton[/MENTION] agreed that "literary" was the wrong word. It's not like performance has any positive or negative connotations at all. It doesn't. It's pretty much as neutral of a word as content. So, can we at least agree that how you present information to your players is as important as what you present to your players? Or, do you take [MENTION=42582]pemerton[/MENTION]'s stance that how you present this information doesn't matter in the slightest. It's completely unimportant how you present the information, so long as you get the information into the player's hands. That's the basic elements of this discussion. What information you impart to your players = content. How you impart that information to your players = performance. Is that clear enough? [/QUOTE]
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