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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Hussar" data-source="post: 7605000" data-attributes="member: 22779"><p>See, I think we're talking past each other. Presentation is simply the manner in which you convey information from the DM to the players (or vice versa). Presentation can be full on thespianism or bare bones minimalism, but, in any case, it's still presentation. You and [MENTION=42582]pemerton[/MENTION], for some reason seem to be stuck on this idea that presentation needs to be speaking in funny voices. It's not. Presentation is the how, content is the what.</p><p></p><p>Now, your preferred presentation style and my preferred presentation style might be different, sure, but, we both still HAVE a presentation style. The notion that you can convey content without any presentation style at all or that how you convey that information doesn't matter is proven false by your own statement that presenting one way will cause you to hate the game while presenting the exact same information another way will cause you to like the game.</p><p></p><p>So, in the end, the content isn't the only reason you enjoy the game. The presentation matters just as much.</p><p></p><p>Which is why we're making the distinction. The content might be 5 orcs in a 20x20 room that attack on sight. The presentation of that encounter can vary greatly from bare bones to florid, purple prose, full on thespianism. How you choose to present that information will be, in part, dictated by your players. But, make no mistake, you do have to choose.</p><p></p><p>The players go into a tower and find a letter that claims that one PC might be the illegitimate child of Evard. Interesting content. But, presentated without any emotion, any attempt to evoke any sort of feeling or reaction, simply as bare bones description - You find a letter. It's to your mother. It says you are Evard's child. - is going to fall very, very flat in some groups and do well in others, as evidenced in this thread.</p><p></p><p>Does that explain sufficiently why the distinction is being made?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7605000, member: 22779"] See, I think we're talking past each other. Presentation is simply the manner in which you convey information from the DM to the players (or vice versa). Presentation can be full on thespianism or bare bones minimalism, but, in any case, it's still presentation. You and [MENTION=42582]pemerton[/MENTION], for some reason seem to be stuck on this idea that presentation needs to be speaking in funny voices. It's not. Presentation is the how, content is the what. Now, your preferred presentation style and my preferred presentation style might be different, sure, but, we both still HAVE a presentation style. The notion that you can convey content without any presentation style at all or that how you convey that information doesn't matter is proven false by your own statement that presenting one way will cause you to hate the game while presenting the exact same information another way will cause you to like the game. So, in the end, the content isn't the only reason you enjoy the game. The presentation matters just as much. Which is why we're making the distinction. The content might be 5 orcs in a 20x20 room that attack on sight. The presentation of that encounter can vary greatly from bare bones to florid, purple prose, full on thespianism. How you choose to present that information will be, in part, dictated by your players. But, make no mistake, you do have to choose. The players go into a tower and find a letter that claims that one PC might be the illegitimate child of Evard. Interesting content. But, presentated without any emotion, any attempt to evoke any sort of feeling or reaction, simply as bare bones description - You find a letter. It's to your mother. It says you are Evard's child. - is going to fall very, very flat in some groups and do well in others, as evidenced in this thread. Does that explain sufficiently why the distinction is being made? [/QUOTE]
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