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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Bedrockgames" data-source="post: 7605067" data-attributes="member: 85555"><p>This. This is what I was trying to say in my previous post. I'd just add, the GM may well also be invested and excited about the ancestry information as well, and that will come through. But it isn't a performance or even a presentation. It is a sincere and honest human expression in a conversation. There is a difference. Anyone who has been a facilitator or presenter knows that. I think where I am coming from is I don't expect people to lie about their emotional state in a session. If the GM is tired and low energy that day (or if that is their general personality), that is something I expect to see come through in the game session (and I don't expect or want them to crank up a performance for me). I get the feeling that this isn't where you are coming from Hussar. Because in most of your posts, even though you have adjusted the definition of performance and presentation, you keep going back to examples that seem very much about focusing on a performance where people are affecting a style of information presentation. That is fine, but it is just not what I seek in gaming (and I think it is a premise one has to accept if they adopt the language you are advancing in this discussion).</p><p></p><p>Based on previous discussions I think I'd disagree with Pemerton a lot on the specifics of what it means for the game to be a conversation (and where that goes in terms of how the game is structured and played), but I definitely agree the game is more of a conversation than a presentation. And I think the reason that matters so much to us in this discussion is gaming is very much a social experience. I frankly find the idea that I would be evaluating a performance distasteful in the same way I would find it distasteful to judge my friends or family on their 'performance' in a conversation or on how well they 'present information' to me. It is more about do I like these people, do I like this GM and is the conversation able to produce the right level of emotion and immersion. Basically that is more about how comfortable I am with a group than whether I rate their performances as high. The performance aspect of play is so far down on the list of things I care about. And I get that you have shifted the definition of performance and adopted presentation as the term. But the more I see the conversion unfold and think about it, the more I see this is still about judging the skillset of a person and judging a performance (presenting information is particular manner is a performance).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7605067, member: 85555"] This. This is what I was trying to say in my previous post. I'd just add, the GM may well also be invested and excited about the ancestry information as well, and that will come through. But it isn't a performance or even a presentation. It is a sincere and honest human expression in a conversation. There is a difference. Anyone who has been a facilitator or presenter knows that. I think where I am coming from is I don't expect people to lie about their emotional state in a session. If the GM is tired and low energy that day (or if that is their general personality), that is something I expect to see come through in the game session (and I don't expect or want them to crank up a performance for me). I get the feeling that this isn't where you are coming from Hussar. Because in most of your posts, even though you have adjusted the definition of performance and presentation, you keep going back to examples that seem very much about focusing on a performance where people are affecting a style of information presentation. That is fine, but it is just not what I seek in gaming (and I think it is a premise one has to accept if they adopt the language you are advancing in this discussion). Based on previous discussions I think I'd disagree with Pemerton a lot on the specifics of what it means for the game to be a conversation (and where that goes in terms of how the game is structured and played), but I definitely agree the game is more of a conversation than a presentation. And I think the reason that matters so much to us in this discussion is gaming is very much a social experience. I frankly find the idea that I would be evaluating a performance distasteful in the same way I would find it distasteful to judge my friends or family on their 'performance' in a conversation or on how well they 'present information' to me. It is more about do I like these people, do I like this GM and is the conversation able to produce the right level of emotion and immersion. Basically that is more about how comfortable I am with a group than whether I rate their performances as high. The performance aspect of play is so far down on the list of things I care about. And I get that you have shifted the definition of performance and adopted presentation as the term. But the more I see the conversion unfold and think about it, the more I see this is still about judging the skillset of a person and judging a performance (presenting information is particular manner is a performance). [/QUOTE]
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