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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Bedrockgames" data-source="post: 7605235" data-attributes="member: 85555"><p>I am not seeing how this ads value to play. I absolutely do not need to understand this distinction in order to run or play in a game. And I am not sure the distinction is the best way to categorize key elements of the hobby. I mean I could also divide the game into "rolling dice parts" and "not rolling dice parts". If any of the material being filed under 'presentation' comes up or matters during play, it is done intuitively anyways (and I am not sure things being filed under presentation really reflect the nature of what is going on well). And actively thinking about this distinction during play feels like it would just take me out of the moment. Again what you are offering really is a model, and I think it is a flawed, unproven model. All that is being done here is people are asserting the hobby can be broken up into two broad categories and then giving some vague reasons why that is. I find this a very unpersuasive argument for me to adopt the proposed model. Admittedly my bar is pretty high for accepting a model. For me to accept a model as useful, I need to experience its utility in play repeatedly to the extent that it visibly adds to the experience of play. I am doubtful this content/presentation distinction adds anything at all.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7605235, member: 85555"] I am not seeing how this ads value to play. I absolutely do not need to understand this distinction in order to run or play in a game. And I am not sure the distinction is the best way to categorize key elements of the hobby. I mean I could also divide the game into "rolling dice parts" and "not rolling dice parts". If any of the material being filed under 'presentation' comes up or matters during play, it is done intuitively anyways (and I am not sure things being filed under presentation really reflect the nature of what is going on well). And actively thinking about this distinction during play feels like it would just take me out of the moment. Again what you are offering really is a model, and I think it is a flawed, unproven model. All that is being done here is people are asserting the hobby can be broken up into two broad categories and then giving some vague reasons why that is. I find this a very unpersuasive argument for me to adopt the proposed model. Admittedly my bar is pretty high for accepting a model. For me to accept a model as useful, I need to experience its utility in play repeatedly to the extent that it visibly adds to the experience of play. I am doubtful this content/presentation distinction adds anything at all. [/QUOTE]
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