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Is RPGing a *literary* endeavour?
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<blockquote data-quote="pemerton" data-source="post: 7605538" data-attributes="member: 42582"><p>I have no idea what the bolded bit has to do with the topic of this thread.</p><p></p><p>What players contribute to the game is protagonism. Which in a RPG primarily takes the form of action declaration (though I think I have a thicker notion of action declaration than some other posters on these boards). Perhaps I've misunderstood something - but I've repeatedly posted about the centrality of action declaration on the players' side of RPGing, and you've said nothing about it. That's giving me the impression that you think it doesn't matter.</p><p></p><p>And consistently with this, I see your account of the player function - as best I'm making sense of it - as being most appropriate for "plot wagon"/railroad-y games, where the player doesn't have anything to contribute in terms of action declaration (because this is all pre-configured in the GM's pre-established plot) and so what the player contributes instead is characterisation that doesn't actually make a difference to how things unfold in the game.</p><p></p><p>As I said, perhaps I've misunderstood something.</p><p></p><p>EDIT:</p><p></p><p>See, I don't see what "proactivity" has to do with "performance". The player of the butler in the game I mentioned was proactive. How does the diction/accent of his play of his character even bear on that?</p><p></p><p>And as far as "dice bots with heart beats" are concerned, who is deciding what actions they are performing? You call for player proactivity, but I'm not seeing any account of protagonism in what you're describing. I'm seeing players who talk about their dwarves grooming their beards, but that's not protagonism. Where are the players who have their characters striking off to the mountains to recover their lost treasures from dragons? <em>That's</em> how we know a player is playing a dwarf!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7605538, member: 42582"] I have no idea what the bolded bit has to do with the topic of this thread. What players contribute to the game is protagonism. Which in a RPG primarily takes the form of action declaration (though I think I have a thicker notion of action declaration than some other posters on these boards). Perhaps I've misunderstood something - but I've repeatedly posted about the centrality of action declaration on the players' side of RPGing, and you've said nothing about it. That's giving me the impression that you think it doesn't matter. And consistently with this, I see your account of the player function - as best I'm making sense of it - as being most appropriate for "plot wagon"/railroad-y games, where the player doesn't have anything to contribute in terms of action declaration (because this is all pre-configured in the GM's pre-established plot) and so what the player contributes instead is characterisation that doesn't actually make a difference to how things unfold in the game. As I said, perhaps I've misunderstood something. EDIT: See, I don't see what "proactivity" has to do with "performance". The player of the butler in the game I mentioned was proactive. How does the diction/accent of his play of his character even bear on that? And as far as "dice bots with heart beats" are concerned, who is deciding what actions they are performing? You call for player proactivity, but I'm not seeing any account of protagonism in what you're describing. I'm seeing players who talk about their dwarves grooming their beards, but that's not protagonism. Where are the players who have their characters striking off to the mountains to recover their lost treasures from dragons? [I]That's[/I] how we know a player is playing a dwarf! [/QUOTE]
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