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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Imaro" data-source="post: 7606721" data-attributes="member: 48965"><p>Ok let me again make a few points...</p><p></p><p>1. I'm not arguing that being evocative or emulating literary narration <strong> matters most</strong>... Only that it does matter to the game and it is a core part of the game... in whatever level and capacity one chooses to engage with it.</p><p></p><p>2. You are setting up a weird (I'd say false) dichotomy here that doesn't exist. There is nothing inherent in minimalist description that is at odds with it being judged as more or less evocative... good or badly written/spoken and so on. So I'm not sure why you keep making a point of harping on length when that isn't what is being discussed.</p><p></p><p>3. For you maybe barebones solid content is easier to deploy but I think well written boxed text with a nice level of description can be easier to deploy for a new GM with new players... or an old GM whose not good at adding details on the fly. Again you seem to be making a point about length so let me try and express this in a different way... would you rather have minimalist drab, poorly written content or minimalist, well written and evocative description? Or are you claiming that neither matters to gameplay... </p><p></p><p>EDIT: My personal take is I'm not going to sit through multiple adventures (much less a campaign) of minimalist, drab and poorly written/expressed description... just because the content is there. It's not going to grab me or make me interested enough to get to the content and engaging with it and that, IMO is the problem with claiming it's not core to the game.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7606721, member: 48965"] Ok let me again make a few points... 1. I'm not arguing that being evocative or emulating literary narration [B] matters most[/B]... Only that it does matter to the game and it is a core part of the game... in whatever level and capacity one chooses to engage with it. 2. You are setting up a weird (I'd say false) dichotomy here that doesn't exist. There is nothing inherent in minimalist description that is at odds with it being judged as more or less evocative... good or badly written/spoken and so on. So I'm not sure why you keep making a point of harping on length when that isn't what is being discussed. 3. For you maybe barebones solid content is easier to deploy but I think well written boxed text with a nice level of description can be easier to deploy for a new GM with new players... or an old GM whose not good at adding details on the fly. Again you seem to be making a point about length so let me try and express this in a different way... would you rather have minimalist drab, poorly written content or minimalist, well written and evocative description? Or are you claiming that neither matters to gameplay... EDIT: My personal take is I'm not going to sit through multiple adventures (much less a campaign) of minimalist, drab and poorly written/expressed description... just because the content is there. It's not going to grab me or make me interested enough to get to the content and engaging with it and that, IMO is the problem with claiming it's not core to the game. [/QUOTE]
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