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Is RPGing a *literary* endeavour?
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<blockquote data-quote="hawkeyefan" data-source="post: 7606765" data-attributes="member: 6785785"><p>I think “good writing” and “presentation” are getting mixed up here.</p><p></p><p>For something like a pre-written game module, the quality of the writing may or may not be relevant to the game. For some GMs, that may be the selling point that inspires them to use the material. Certainly, in such a case, the quality of the writing matters. </p><p></p><p>However, for other GMs, it’s more a matter of the content within the module. It can be minimalist in how the information is presented....maybe simply a list of bullet points. In many cases, this might be all that’s needed, and the GM in turn can make this information compelling to his or her players. </p><p></p><p>Take the dungeon shared by @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22779" target="_blank">Hussar</a></u></strong></em> a few pages ago. On its own, it’s a bare bones approach to an adventure. But I’m sure I could take that map and key and tuen it into something fun at the table. Sure, I’d embellish and add to it during play....mostly based on what my players seem to find interesting.</p><p></p><p></p><p>Ultimately, the quality of the content in a published adventure may or may not matter. It may be the thing that inspires the GM or it may be an obstacle to actually running the game. How that information is then presented to the table is another matter entirely. A GM can take an incredibly well written and evocative bit of writing and pare it down to its basic components and share that with his players. Likewise, a GM can take a list of bullet points and can breathe life into then in how he chooses to share them with the table.</p><p></p><p>I think these are two separate things, and while both are fundamentally necessary, the importance of each will vary from table to table.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7606765, member: 6785785"] I think “good writing” and “presentation” are getting mixed up here. For something like a pre-written game module, the quality of the writing may or may not be relevant to the game. For some GMs, that may be the selling point that inspires them to use the material. Certainly, in such a case, the quality of the writing matters. However, for other GMs, it’s more a matter of the content within the module. It can be minimalist in how the information is presented....maybe simply a list of bullet points. In many cases, this might be all that’s needed, and the GM in turn can make this information compelling to his or her players. Take the dungeon shared by @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22779"]Hussar[/URL][/U][/B][/I] a few pages ago. On its own, it’s a bare bones approach to an adventure. But I’m sure I could take that map and key and tuen it into something fun at the table. Sure, I’d embellish and add to it during play....mostly based on what my players seem to find interesting. Ultimately, the quality of the content in a published adventure may or may not matter. It may be the thing that inspires the GM or it may be an obstacle to actually running the game. How that information is then presented to the table is another matter entirely. A GM can take an incredibly well written and evocative bit of writing and pare it down to its basic components and share that with his players. Likewise, a GM can take a list of bullet points and can breathe life into then in how he chooses to share them with the table. I think these are two separate things, and while both are fundamentally necessary, the importance of each will vary from table to table. [/QUOTE]
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