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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Imaro" data-source="post: 7606803" data-attributes="member: 48965"><p>I wonder if the D&D 5e rules and adventures were poorly written, or just skeletal in nature consisting of dry rules and bullet points... would we be seeing the same type of resurgence that we are seeing now. It may not be core for you but at this point I'm also not too sure that you represent the majority of those in the hobby (which are indisputably D&D players). I don't think 5e released as a black and white pamphlet with the rules bullet pointed would have made the same splash... I also don't think bare bones modules would have sold in the quantities that 5e is. In fact I think it would have turned quite a few people off from the hobby before they even gave it a try.</p><p></p><p>EDIT: Here is perhaps a more succinct way to make my point. Starting out videogames were all about gameplay and content... Pong was literally 2 rectangles you could move and a square that bounced... graphics just weren't core to videogames at that point because of technical limitations and because gameplay was key... fast forward to 2019 and graphics are just as core to videogames as gameplay is... Things change especially as a wider user base brings their preferences, desires and own way of using something... same with rpg's.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7606803, member: 48965"] I wonder if the D&D 5e rules and adventures were poorly written, or just skeletal in nature consisting of dry rules and bullet points... would we be seeing the same type of resurgence that we are seeing now. It may not be core for you but at this point I'm also not too sure that you represent the majority of those in the hobby (which are indisputably D&D players). I don't think 5e released as a black and white pamphlet with the rules bullet pointed would have made the same splash... I also don't think bare bones modules would have sold in the quantities that 5e is. In fact I think it would have turned quite a few people off from the hobby before they even gave it a try. EDIT: Here is perhaps a more succinct way to make my point. Starting out videogames were all about gameplay and content... Pong was literally 2 rectangles you could move and a square that bounced... graphics just weren't core to videogames at that point because of technical limitations and because gameplay was key... fast forward to 2019 and graphics are just as core to videogames as gameplay is... Things change especially as a wider user base brings their preferences, desires and own way of using something... same with rpg's. [/QUOTE]
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