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*TTRPGs General
Is RPGing a *literary* endeavour?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7606804"><p>I think we are confusing things because we are talking about abstract general concepts and using them as proxies to fight over specifics. What I am pushing back against is the idea put out there that GMs should engage in a style of narration that is flavorful and literary in nature. I much prefer a more conversational style that isn't consciously performative. That doesn't mean I list off bullet points. It means I am fairly concise, not particularly emotive like an actor would be, and that I am talking to my players like I talk to my friends. I see it much more as a conversation like Permerton does. The impression I am getting from posters like Hussar is they value things like the GM speaking in voices, using evocative words to paint a picture and atmosphere, etc. I am not into that as a player or as a GM. I will give a brief description of what is there, then say "What do you want to do". If an NPC is talking, I speak as the character. But I am not shifting voices or performing. </p><p></p><p>I would say my style is laid back and it isn't too concerned about peoples' performances. My main interest is whether I am having fun and people are engaged with what is going on in the game. I am what I call a 'roll off the couch and play GM'. I don't look at each session as a big production. It is just a game session and I keep my expectations as both a player and a GM fairly realistic and appropriate to that. One of my pet peeves as a player is other players who are overly critical or have super high expectations of play. I just don't like this idea of judging other peoples performance at the table like that. I am not there to be awed by your dwarven accent. </p><p></p><p>I have podcast recordings of my sessions. I would be happy to share them with you or with Pemerton by PM. But I would honestly rather not post them here given the level of heat that has arisen in this discussion.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7606804"] I think we are confusing things because we are talking about abstract general concepts and using them as proxies to fight over specifics. What I am pushing back against is the idea put out there that GMs should engage in a style of narration that is flavorful and literary in nature. I much prefer a more conversational style that isn't consciously performative. That doesn't mean I list off bullet points. It means I am fairly concise, not particularly emotive like an actor would be, and that I am talking to my players like I talk to my friends. I see it much more as a conversation like Permerton does. The impression I am getting from posters like Hussar is they value things like the GM speaking in voices, using evocative words to paint a picture and atmosphere, etc. I am not into that as a player or as a GM. I will give a brief description of what is there, then say "What do you want to do". If an NPC is talking, I speak as the character. But I am not shifting voices or performing. I would say my style is laid back and it isn't too concerned about peoples' performances. My main interest is whether I am having fun and people are engaged with what is going on in the game. I am what I call a 'roll off the couch and play GM'. I don't look at each session as a big production. It is just a game session and I keep my expectations as both a player and a GM fairly realistic and appropriate to that. One of my pet peeves as a player is other players who are overly critical or have super high expectations of play. I just don't like this idea of judging other peoples performance at the table like that. I am not there to be awed by your dwarven accent. I have podcast recordings of my sessions. I would be happy to share them with you or with Pemerton by PM. But I would honestly rather not post them here given the level of heat that has arisen in this discussion. [/QUOTE]
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