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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7607856"><p>And again this is key. The reason books as a medium have a higher standard than talking face to face, or at least one important reason, is the writer only has one shot to convey what he or she means, because a novel is a one-way form of communication (you can't ask the author for clarification while you are reading unless you have them there). Roleplaying games are a totally different medium, based on people interacting and conversing. You don't need strong literary style descriptions (or descriptions that adhere to good writing style advice) because it is so easy to ask the GM 'when you say big; how big exactly is it?. Half the fun is asking questions like that (for me at least). Sure the GM may just say 'there are 13 kobolds on the hill'. And that might not impress someone like Hussar. For me, that is really all I need to start asking relevant questions to help me build both a fleshed out sense of the world and to know what kinds of meaningful choices and options might be present for me. I really don't care if the GM describes a kobold in vidid detail or mentions a lingering odor that is particularly evacuate. In all honesty those are not the things that will pull me into the setting as much as the interaction between what the GM establishes and the conversation for clarity that follows.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7607856"] And again this is key. The reason books as a medium have a higher standard than talking face to face, or at least one important reason, is the writer only has one shot to convey what he or she means, because a novel is a one-way form of communication (you can't ask the author for clarification while you are reading unless you have them there). Roleplaying games are a totally different medium, based on people interacting and conversing. You don't need strong literary style descriptions (or descriptions that adhere to good writing style advice) because it is so easy to ask the GM 'when you say big; how big exactly is it?. Half the fun is asking questions like that (for me at least). Sure the GM may just say 'there are 13 kobolds on the hill'. And that might not impress someone like Hussar. For me, that is really all I need to start asking relevant questions to help me build both a fleshed out sense of the world and to know what kinds of meaningful choices and options might be present for me. I really don't care if the GM describes a kobold in vidid detail or mentions a lingering odor that is particularly evacuate. In all honesty those are not the things that will pull me into the setting as much as the interaction between what the GM establishes and the conversation for clarity that follows. [/QUOTE]
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