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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Maxperson" data-source="post: 7608134" data-attributes="member: 23751"><p>If you aren't arguing for dull descriptions, then you are acknowledging that the narrative can have better or worse quality, and you are choosing better. Can people go overboard with descriptions? Sure. Does that mean that quality descriptions aren't a goal of the DM? No. The entire point of the DM choosing certain adjectives over others or over no adjectives at all is to impart his vision to the players so that they can envision something close to what he does. That's narrative quality, and it's present in the vast majority of games, regardless of playstyle.</p><p></p><p></p><p></p><p>A situation is more than just 2 orcs on a hill. The description of those two orcs, the hill itself, and what the orcs are doing on the hill can turn an uninteresting situation into an interesting one.</p><p></p><p></p><p></p><p>Nope. I made no mention of "flowery language." That's your fallacious response to what we are saying.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7608134, member: 23751"] If you aren't arguing for dull descriptions, then you are acknowledging that the narrative can have better or worse quality, and you are choosing better. Can people go overboard with descriptions? Sure. Does that mean that quality descriptions aren't a goal of the DM? No. The entire point of the DM choosing certain adjectives over others or over no adjectives at all is to impart his vision to the players so that they can envision something close to what he does. That's narrative quality, and it's present in the vast majority of games, regardless of playstyle. A situation is more than just 2 orcs on a hill. The description of those two orcs, the hill itself, and what the orcs are doing on the hill can turn an uninteresting situation into an interesting one. Nope. I made no mention of "flowery language." That's your fallacious response to what we are saying. [/QUOTE]
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