Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is RPGing a *literary* endeavour?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7608154" data-attributes="member: 42582"><p>It is very close to it. The notion of <em>the craft of the narration</em> is as good as any other way of putting it.</p><p></p><p>For my part, the limitaion in what hawkeyefan says is the emphasis on <em>clearly</em> conveying the situation. I think this is important, but not sufficient. As per the OP,</p><p></p><p style="margin-left: 20px">What matters to me is that the players <em>feel the significance</em> of the situations the GM describes - that they feel the pull to action, and the threats of inaction.</p><p></p><p>This requires not only <em>conveying a situation</em>, but <em>conveying a situation that will draw in the players</em>. In this thread I've also referred to that as the <em>invitation to respond</em>.</p><p></p><p>Upthread, I already posted why <em>crafted narration</em> and <em>conveying a situation that draws in the players</em> might come into conflict. The first benefits from preparation (and the resulting opportunity to test, edit, etc). Whereas the second - like conversation, which has been my reiterated comparitor - benefits from spontaneous engagement within the back-and-forth at the table.</p><p></p><p>EDIT:</p><p>This is as good an account of the OP claim as any other.</p><p></p><p> [MENTION=48965]Imaro[/MENTION], [MENTION=23751]Maxperson[/MENTION] - you may disagree that what Bedrockgames describes here, and what I describe in the OP, is a good account of RPGing. That's fine and (it goes without saying) your prerogative.</p><p></p><p>But I don't see why the discussion about this raises any issues about <em>the meaning of words</em>. I don't see how it helps the discussio by trying to argue that I, or Bedrockgames, <em>is engaged in self-contradiction</em>.</p><p></p><p>Instead: tell us about how you see RPGs working. For instance, <em>what do you see as the role of situation in RPGing</em>. Why do you think the <em>narratie crat</em> with which a situation is presented is so important?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7608154, member: 42582"] It is very close to it. The notion of [I]the craft of the narration[/I] is as good as any other way of putting it. For my part, the limitaion in what hawkeyefan says is the emphasis on [I]clearly[/I] conveying the situation. I think this is important, but not sufficient. As per the OP, [indent]What matters to me is that the players [I]feel the significance[/I] of the situations the GM describes - that they feel the pull to action, and the threats of inaction.[/indent] This requires not only [I]conveying a situation[/I], but [I]conveying a situation that will draw in the players[/I]. In this thread I've also referred to that as the [I]invitation to respond[/I]. Upthread, I already posted why [I]crafted narration[/I] and [I]conveying a situation that draws in the players[/I] might come into conflict. The first benefits from preparation (and the resulting opportunity to test, edit, etc). Whereas the second - like conversation, which has been my reiterated comparitor - benefits from spontaneous engagement within the back-and-forth at the table. EDIT: This is as good an account of the OP claim as any other. [MENTION=48965]Imaro[/MENTION], [MENTION=23751]Maxperson[/MENTION] - you may disagree that what Bedrockgames describes here, and what I describe in the OP, is a good account of RPGing. That's fine and (it goes without saying) your prerogative. But I don't see why the discussion about this raises any issues about [I]the meaning of words[/I]. I don't see how it helps the discussio by trying to argue that I, or Bedrockgames, [I]is engaged in self-contradiction[/I]. Instead: tell us about how you see RPGs working. For instance, [I]what do you see as the role of situation in RPGing[/I]. Why do you think the [I]narratie crat[/I] with which a situation is presented is so important? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is RPGing a *literary* endeavour?
Top