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Is RPGing a *literary* endeavour?
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<blockquote data-quote="pemerton" data-source="post: 7608182" data-attributes="member: 42582"><p>To elaborate on my question, then: upthread [MENTION=48965]Imaro[/MENTION] seemed to assert, or at least very strongly imply, that <em>whether or not a situation is interesting</em> is a player-independent state of affairs. Do you agree?</p><p></p><p>What do you think the GM should have regard to in coming up with situations? [MENTION=29398]Lanefan[/MENTION], in other threads over many years, has posted that the GM should always author scenarios without regard to which players and/or PCs will engage with them. Do you agree?</p><p></p><p>Upthread [MENTION=22779]Hussar[/MENTION] has complained about players who just want the GM to "roll up the plot wagon". What do you think the players have a duty to bring to the table? For instance, do you think the players have a <em>duty</em> to be enthusiastic about the situation the GM presents?</p><p></p><p>Not at all far upthread [MENTION=6831843]Be[/MENTION]drockgame posited a contrast between <em>GM as storyteller/entertainer</em> and <em>GM as facilitator/adjudicator</em>. Do you think this is a useful contrast? If so, which side of it do you favour? If not, why not?</p><p></p><p>Upthread - both a long way upthread, and in my past few posts - I've made some comments about what I see as possible tensions between <em>a GM issuing an invitation to respond via narration</em> and <em>a GM aiming at literary quality in his/her narration</em>. Do you agree that those tensions obtain? If so, what do you do about it? If no, why not?</p><p></p><p>These are some of the matters, most of them raised in this thread, that I think might be more interesting to discuss than the meaning of the word "literary".</p></blockquote><p></p>
[QUOTE="pemerton, post: 7608182, member: 42582"] To elaborate on my question, then: upthread [MENTION=48965]Imaro[/MENTION] seemed to assert, or at least very strongly imply, that [I]whether or not a situation is interesting[/I] is a player-independent state of affairs. Do you agree? What do you think the GM should have regard to in coming up with situations? [MENTION=29398]Lanefan[/MENTION], in other threads over many years, has posted that the GM should always author scenarios without regard to which players and/or PCs will engage with them. Do you agree? Upthread [MENTION=22779]Hussar[/MENTION] has complained about players who just want the GM to "roll up the plot wagon". What do you think the players have a duty to bring to the table? For instance, do you think the players have a [I]duty[/I] to be enthusiastic about the situation the GM presents? Not at all far upthread [MENTION=6831843]Be[/MENTION]drockgame posited a contrast between [I]GM as storyteller/entertainer[/I] and [I]GM as facilitator/adjudicator[/I]. Do you think this is a useful contrast? If so, which side of it do you favour? If not, why not? Upthread - both a long way upthread, and in my past few posts - I've made some comments about what I see as possible tensions between [I]a GM issuing an invitation to respond via narration[/I] and [I]a GM aiming at literary quality in his/her narration[/I]. Do you agree that those tensions obtain? If so, what do you do about it? If no, why not? These are some of the matters, most of them raised in this thread, that I think might be more interesting to discuss than the meaning of the word "literary". [/QUOTE]
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