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General Tabletop Discussion
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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Hriston" data-source="post: 7608589" data-attributes="member: 6787503"><p>The choice isn't between narration of literary quality or dull narration. Narration can be both, or it can be neither.</p><p></p><p></p><p></p><p>The things you describe are content. How the orcs and the hill look and what small actions the orcs are performing are color, which is a type of content that informs the mood. The fact that you're creating this content on the fly and adding it to the situation doesn't mean it isn't content. <em>How</em> you describe it and whether your description has formal quality is orthogonal to what you describe.</p><p></p><p></p><p></p><p>I'd assumed you were responding to the part of my post you quoted. I said you didn't need to use flowery language to play an RPG. You responded that you've played in games that were dull and boring. If you didn't mean that games without flowery language are dull and boring, then I don't know what you mean.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7608589, member: 6787503"] The choice isn't between narration of literary quality or dull narration. Narration can be both, or it can be neither. The things you describe are content. How the orcs and the hill look and what small actions the orcs are performing are color, which is a type of content that informs the mood. The fact that you're creating this content on the fly and adding it to the situation doesn't mean it isn't content. [I]How[/I] you describe it and whether your description has formal quality is orthogonal to what you describe. I'd assumed you were responding to the part of my post you quoted. I said you didn't need to use flowery language to play an RPG. You responded that you've played in games that were dull and boring. If you didn't mean that games without flowery language are dull and boring, then I don't know what you mean. [/QUOTE]
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