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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Bedrockgames" data-source="post: 7609403" data-attributes="member: 85555"><p>This is probably a separate discussion, but I would argue these are still very different mediums and that is really important to keep in mind. RPGs do borrow heavily from many entertainments mediums (not just written ones, but also movies, music and theater). I think it can be misleading to see that connection and then try to adopt the structures of those mediums. This is how many people become insistent on things like railroads or having the GM tell the players a story. True some people like that, but lots of us felt that didn't fit the strengths of the medium in practice. I think where these kinds of discussions become an issue isn't seeing the connections, it is when people equivocate to create general rules about what RPGs should be like for everything (especially around matters of playstyle taste)---i.e. RPGs are like stories, therefore RPGs should play out like good stories; RPGs are like history, therefore RPGs should play out like history, RPGs are like real life, therefore they should play out like real life......these are all fundamentally playstyle statements that usually find some point of comparison between the two things and then argue for bigger structural emulation that is good for all.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7609403, member: 85555"] This is probably a separate discussion, but I would argue these are still very different mediums and that is really important to keep in mind. RPGs do borrow heavily from many entertainments mediums (not just written ones, but also movies, music and theater). I think it can be misleading to see that connection and then try to adopt the structures of those mediums. This is how many people become insistent on things like railroads or having the GM tell the players a story. True some people like that, but lots of us felt that didn't fit the strengths of the medium in practice. I think where these kinds of discussions become an issue isn't seeing the connections, it is when people equivocate to create general rules about what RPGs should be like for everything (especially around matters of playstyle taste)---i.e. RPGs are like stories, therefore RPGs should play out like good stories; RPGs are like history, therefore RPGs should play out like history, RPGs are like real life, therefore they should play out like real life......these are all fundamentally playstyle statements that usually find some point of comparison between the two things and then argue for bigger structural emulation that is good for all. [/QUOTE]
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