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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Bedrockgames" data-source="post: 7610848" data-attributes="member: 85555"><p>But it can also come off as artificial, like you are trying to sound like book or movie narrator. Again, I am not saying people shouldn't do this nor am I saying it isn't something that people try to do in RPGs. I am just saying, everyone has a different style. I think if something doesn't fit your personality you shouldn't force it. And giving these kinds of descriptions isn't a requirement of helping to establish an image in peoples' minds (not everyone reacts the same way to this stuff either).</p><p></p><p>Look, I have a group of four very different players in one of my games. One is very skilled at acting out his character in the manner of an actor. And it fits his personality because he is also very charming and charismatic. So we enjoy watching him perform his character in this way. That is great, and I like it but I don't know that I'd want all four of the players doing that at the table. The other players each have their own personality. One of them is very good at figuring out the internal workings of his character and his dialogue is great (as are his out of character comments and observations about what is going on in the campaign). But he isn't performative the way the first player is. My other two players are drier but one of them very enthusiastic. One approaches things very seriously, knows how to act because he has done lots of improv and theater, but chooses to play the game in a more reserved manner (because he doesn't see RPGing and acting as the same thing). The other player embraces the things that happen in the game in a way that really adds to play, he also gets very invested in his character's goals. This is a player whose character has lost multiple limbs and rolls with it, helping that sort of detail add to his character's goals and personality. Everyone feels quite engaged, and they engage in the game in a way that fits who they are as people. Ultimately the reason the game works is we all get along as people. I don't have a list of things I am looking for in terms of performance from players. And while performance may arise, I don't think it is a requirement, nor do I think it is always a good thing for its own sake. I like a down to earth, balanced group where people can be themselves (and that extends to the GM). I am not interested in controlling tone, pacing, or character development. I am not interested in speaking in a hushed whisper and carefully selecting my adjectives. Doesn't mean my descriptions suck, they are just more conversational than prose or literary inspired.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7610848, member: 85555"] But it can also come off as artificial, like you are trying to sound like book or movie narrator. Again, I am not saying people shouldn't do this nor am I saying it isn't something that people try to do in RPGs. I am just saying, everyone has a different style. I think if something doesn't fit your personality you shouldn't force it. And giving these kinds of descriptions isn't a requirement of helping to establish an image in peoples' minds (not everyone reacts the same way to this stuff either). Look, I have a group of four very different players in one of my games. One is very skilled at acting out his character in the manner of an actor. And it fits his personality because he is also very charming and charismatic. So we enjoy watching him perform his character in this way. That is great, and I like it but I don't know that I'd want all four of the players doing that at the table. The other players each have their own personality. One of them is very good at figuring out the internal workings of his character and his dialogue is great (as are his out of character comments and observations about what is going on in the campaign). But he isn't performative the way the first player is. My other two players are drier but one of them very enthusiastic. One approaches things very seriously, knows how to act because he has done lots of improv and theater, but chooses to play the game in a more reserved manner (because he doesn't see RPGing and acting as the same thing). The other player embraces the things that happen in the game in a way that really adds to play, he also gets very invested in his character's goals. This is a player whose character has lost multiple limbs and rolls with it, helping that sort of detail add to his character's goals and personality. Everyone feels quite engaged, and they engage in the game in a way that fits who they are as people. Ultimately the reason the game works is we all get along as people. I don't have a list of things I am looking for in terms of performance from players. And while performance may arise, I don't think it is a requirement, nor do I think it is always a good thing for its own sake. I like a down to earth, balanced group where people can be themselves (and that extends to the GM). I am not interested in controlling tone, pacing, or character development. I am not interested in speaking in a hushed whisper and carefully selecting my adjectives. Doesn't mean my descriptions suck, they are just more conversational than prose or literary inspired. [/QUOTE]
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