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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Bedrockgames" data-source="post: 7610868" data-attributes="member: 85555"><p>Description one is excessive and, I think, not what Hussar or Maxperson are pushing for (it is way too long). But it is an example of the downside of a literary focus because I have had GMs attempt this kind of narration and I view it as a product of thinking in terms of boxed text or novel prose. I wouldn't object to a bit of this. Where it goes off the rails for me is giving me every single detail. But the worst part is it assumes PC actions in the inn. It just glosses over so many places where a player character might attempt an action or try to engage someone in conversation. It assumes they hang their cloaks up on their way in for example. And it walks the players through the game as if they are on a rail in a story (and they can't get off that rail until the GM is done describing the inn).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7610868, member: 85555"] Description one is excessive and, I think, not what Hussar or Maxperson are pushing for (it is way too long). But it is an example of the downside of a literary focus because I have had GMs attempt this kind of narration and I view it as a product of thinking in terms of boxed text or novel prose. I wouldn't object to a bit of this. Where it goes off the rails for me is giving me every single detail. But the worst part is it assumes PC actions in the inn. It just glosses over so many places where a player character might attempt an action or try to engage someone in conversation. It assumes they hang their cloaks up on their way in for example. And it walks the players through the game as if they are on a rail in a story (and they can't get off that rail until the GM is done describing the inn). [/QUOTE]
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Community
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Is RPGing a *literary* endeavour?
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