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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7610908"><p>But you haven't established this and it has been the main point of contention over the thread. I don't think most of the people here agree that rulebooks are literature. But even if they did, fewer would agree that the games once played are literary. Even if you are trying to bring in techniques from movies, books, etc (and we clearly disagree on whether you are or not), that doesn't make a game a literary endeavor. At the end of the day, the purpose of a game isn't to produce literary content. And as a medium it has many things pulling away from producing good literary content. For example, the participants and the audience are the same. Unless you are talking about an RPG podcast or show, there are not people watching the story of the game unfold. In that respect it is more like being involved in a pick up game of flag football with no spectators. </p><p></p><p>And I think sports are another great analogy here. RPGs involve teamwork, they involve procedures, they have an element of competition to them at times (at least in terms of players competing against bad guys and competing against the adventure itself), they produce thrills in much the same way (you don't know if your PC is going to land his attack just like you don't know if someone is going to land a goal in a sporting event, and that sense the it could go either way produces a lot of excitement). There are many techniques, tools and features of RPGs that come from sports are a part of sports. Would you argue that RPGs are a sporting activity? I wouldn't.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7610908"] But you haven't established this and it has been the main point of contention over the thread. I don't think most of the people here agree that rulebooks are literature. But even if they did, fewer would agree that the games once played are literary. Even if you are trying to bring in techniques from movies, books, etc (and we clearly disagree on whether you are or not), that doesn't make a game a literary endeavor. At the end of the day, the purpose of a game isn't to produce literary content. And as a medium it has many things pulling away from producing good literary content. For example, the participants and the audience are the same. Unless you are talking about an RPG podcast or show, there are not people watching the story of the game unfold. In that respect it is more like being involved in a pick up game of flag football with no spectators. And I think sports are another great analogy here. RPGs involve teamwork, they involve procedures, they have an element of competition to them at times (at least in terms of players competing against bad guys and competing against the adventure itself), they produce thrills in much the same way (you don't know if your PC is going to land his attack just like you don't know if someone is going to land a goal in a sporting event, and that sense the it could go either way produces a lot of excitement). There are many techniques, tools and features of RPGs that come from sports are a part of sports. Would you argue that RPGs are a sporting activity? I wouldn't. [/QUOTE]
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