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General Tabletop Discussion
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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Maxperson" data-source="post: 7611019" data-attributes="member: 23751"><p>You're seriously denying that it's a subset of literature?</p><p></p><p></p><p></p><p>As I said in a prior post, many treat movies, T.V. and plays as literary, because they portray written words. So does roleplaying. The PCs are written words. Their backgrounds(if any) are written words. The rules governing actions are written words. </p><p></p><p></p><p></p><p>There is by definition, only one meaning of the word. The "especially" part only denotes a subset of literature that is prized. Nothing more.</p><p></p><p></p><p></p><p>Right. We're also discussing subsets of literature, such as "those considered superior or lasting artistic merit."</p><p></p><p></p><p></p><p>It's not sophistry at all.</p><p></p><p></p><p></p><p></p><p></p><p>You have just made two opposing claims. Claim one, you have two very non-proactive payers. Claim two, if you give those non-proactive players freedom, they do stuff with it. Doing stuff with freedom is being proactive. If they are doing stuff when you give them freedom to choose, they are not "very non-proactive." You have a full group of proactive players it seems, so pacing doesn't fall on you very often, which is why you are allowed to think you don't care about it. Even if they were truly reactive, instead of proactive, they would still be carried along by your other proactive players, so the pacing would still not fall on you.</p><p></p><p></p><p></p><p>Same here. It's a blessing to have proactive players to move things along so that we don't have to.</p><p></p><p></p><p></p><p>Sure, but it's only made possible by proactive players. If you had a reactive group, you'd have to be concerned with it.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7611019, member: 23751"] You're seriously denying that it's a subset of literature? As I said in a prior post, many treat movies, T.V. and plays as literary, because they portray written words. So does roleplaying. The PCs are written words. Their backgrounds(if any) are written words. The rules governing actions are written words. There is by definition, only one meaning of the word. The "especially" part only denotes a subset of literature that is prized. Nothing more. Right. We're also discussing subsets of literature, such as "those considered superior or lasting artistic merit." It's not sophistry at all. You have just made two opposing claims. Claim one, you have two very non-proactive payers. Claim two, if you give those non-proactive players freedom, they do stuff with it. Doing stuff with freedom is being proactive. If they are doing stuff when you give them freedom to choose, they are not "very non-proactive." You have a full group of proactive players it seems, so pacing doesn't fall on you very often, which is why you are allowed to think you don't care about it. Even if they were truly reactive, instead of proactive, they would still be carried along by your other proactive players, so the pacing would still not fall on you. Same here. It's a blessing to have proactive players to move things along so that we don't have to. Sure, but it's only made possible by proactive players. If you had a reactive group, you'd have to be concerned with it. [/QUOTE]
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