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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7611055"><p>You are once again playing word games and ignoring what I am actually saying (and you are insisting I am doing things, I am point blank telling you I am not doing). There is an enormous spectrum of behavior within pro-active and non-proactive. You offered up an extreme case so bad, I haven't actually seen it in play. But I do have two players I would describe as particularly not pro-active. They still do things. They just don't in relation to most other players I've met, and they take their time. But eventually they start to explore if you give them that freedom. I am saying you can take someone who does nothing in a more railroaded adventure and they will do more if they know they have the freedom to do so. </p><p></p><p>Either way, my point was I have literally never encountered the issue you said was an ever-present threat and required considering pacing. Further, this was just a side trek because I identified something like 4-6 pacing considerations I don't worry about at all. Again. Word games. If there are 7 pacing concerns, and only 1 of them ever matters to me (and it matters so infrequently that I barely ever think of it). I don't think it is reasonable to assert I am a GM concerned with pacing. Particularly when we know there are GMs who are concerned with all 7 areas of pacing. Again, you are just using sophistry to say something is always the case and therefore all GMs actually do the things you care about in play. It is a terrible, terrible argument.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7611055"] You are once again playing word games and ignoring what I am actually saying (and you are insisting I am doing things, I am point blank telling you I am not doing). There is an enormous spectrum of behavior within pro-active and non-proactive. You offered up an extreme case so bad, I haven't actually seen it in play. But I do have two players I would describe as particularly not pro-active. They still do things. They just don't in relation to most other players I've met, and they take their time. But eventually they start to explore if you give them that freedom. I am saying you can take someone who does nothing in a more railroaded adventure and they will do more if they know they have the freedom to do so. Either way, my point was I have literally never encountered the issue you said was an ever-present threat and required considering pacing. Further, this was just a side trek because I identified something like 4-6 pacing considerations I don't worry about at all. Again. Word games. If there are 7 pacing concerns, and only 1 of them ever matters to me (and it matters so infrequently that I barely ever think of it). I don't think it is reasonable to assert I am a GM concerned with pacing. Particularly when we know there are GMs who are concerned with all 7 areas of pacing. Again, you are just using sophistry to say something is always the case and therefore all GMs actually do the things you care about in play. It is a terrible, terrible argument. [/QUOTE]
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