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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Hussar" data-source="post: 7611143" data-attributes="member: 22779"><p>Sorry, [MENTION=5142]Aldarc[/MENTION], but, which definition are YOU using? Until such time as you and [MENTION=85555]Bedrockgames[/MENTION] actually tell me which definition you want to use, then we can't actually have any sort of meaningful discussion. Are we going to use [MENTION=23751]Maxperson[/MENTION]'s broader definition or not? Pick one and we'll stick with that.</p><p></p><p>You say that I'm making a category error. That's only true if we're using the broader definition. And, well, I do think it's a complete dodge to say, "Well, pacing exists in other media, so, it's not literary". That's not true. It IS literary, as well as other things. Now, since TV, movies, books, short stories, etc, all have pacing concerns, then, it's fair to say that any narrative form (which is what I was arguing with [MENTION=85555]Bedrockgames[/MENTION] about, not simply literary form) will have pacing concerns. They have to.</p><p></p><p>Now, [MENTION=85555]Bedrockgames[/MENTION] claims that he does not pay any attention to pacing whatsoever in his adventure creation, nor during play. Now, I have to take him at his word for that, but, to me, that sounds like a terrible game. And "ignore pacing" is advice I would never give to any DM. To me, that's horrible advice.</p><p></p><p>But, in any case, can we at least just use ONE definition? Otherwise, we're just talking past each other and it's very frustrating.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7611143, member: 22779"] Sorry, [MENTION=5142]Aldarc[/MENTION], but, which definition are YOU using? Until such time as you and [MENTION=85555]Bedrockgames[/MENTION] actually tell me which definition you want to use, then we can't actually have any sort of meaningful discussion. Are we going to use [MENTION=23751]Maxperson[/MENTION]'s broader definition or not? Pick one and we'll stick with that. You say that I'm making a category error. That's only true if we're using the broader definition. And, well, I do think it's a complete dodge to say, "Well, pacing exists in other media, so, it's not literary". That's not true. It IS literary, as well as other things. Now, since TV, movies, books, short stories, etc, all have pacing concerns, then, it's fair to say that any narrative form (which is what I was arguing with [MENTION=85555]Bedrockgames[/MENTION] about, not simply literary form) will have pacing concerns. They have to. Now, [MENTION=85555]Bedrockgames[/MENTION] claims that he does not pay any attention to pacing whatsoever in his adventure creation, nor during play. Now, I have to take him at his word for that, but, to me, that sounds like a terrible game. And "ignore pacing" is advice I would never give to any DM. To me, that's horrible advice. But, in any case, can we at least just use ONE definition? Otherwise, we're just talking past each other and it's very frustrating. [/QUOTE]
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