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Is RPGing a *literary* endeavour?
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<blockquote data-quote="hawkeyefan" data-source="post: 7611748" data-attributes="member: 6785785"><p>I didn't see it as a negative comment on other playstyles. But maybe you have a point in that it's not my ox. Although, I use plenty of narration and description in my play, so I don't think of it as a case where it doesn't pertain to me. </p><p></p><p></p><p></p><p></p><p>I think Call of Cthulhu is a great example. I would expect most games of it would lean heavily on mood, and that one of the ways mood would be established would be through description, and choice of narration, and tone, and so on. </p><p></p><p>But do you think that this is a question of style over substance? </p><p></p><p>Do you think that you can achieve an engaging Call of Cthulhu session without leaning heavily on these things? </p><p></p><p></p><p></p><p></p><p>The "funny voices" comments I can see as being annoying. I don't think all of them were meant that way so much as they were simply a shorthand for "performance", but I can see how repeated use of that kind of phrase would be annoying. </p><p></p><p></p><p></p><p></p><p>I agree with this. Each media will have its own techniques, but there will also be a pool of techniques that are available to multiple media. I do think that RPGing is unique in that it is a game, and potentially open ended in that sense. Much of it is undetermined even as those who are participating are experiencing it. So is that element, the fact that it is a game, important? </p><p></p><p>If so, is it paramount? </p><p></p><p>Must the RPG engage the players in the way a game engages participants more than an RPG must engage an audience in the way other media do? </p><p></p><p>I feel like the game is more important to the performance. I don't think it must always be so, but I would tend to make that call. </p><p></p><p>Do you think that the performance is more important than the game?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7611748, member: 6785785"] I didn't see it as a negative comment on other playstyles. But maybe you have a point in that it's not my ox. Although, I use plenty of narration and description in my play, so I don't think of it as a case where it doesn't pertain to me. I think Call of Cthulhu is a great example. I would expect most games of it would lean heavily on mood, and that one of the ways mood would be established would be through description, and choice of narration, and tone, and so on. But do you think that this is a question of style over substance? Do you think that you can achieve an engaging Call of Cthulhu session without leaning heavily on these things? The "funny voices" comments I can see as being annoying. I don't think all of them were meant that way so much as they were simply a shorthand for "performance", but I can see how repeated use of that kind of phrase would be annoying. I agree with this. Each media will have its own techniques, but there will also be a pool of techniques that are available to multiple media. I do think that RPGing is unique in that it is a game, and potentially open ended in that sense. Much of it is undetermined even as those who are participating are experiencing it. So is that element, the fact that it is a game, important? If so, is it paramount? Must the RPG engage the players in the way a game engages participants more than an RPG must engage an audience in the way other media do? I feel like the game is more important to the performance. I don't think it must always be so, but I would tend to make that call. Do you think that the performance is more important than the game? [/QUOTE]
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