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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Lanefan" data-source="post: 7611792" data-attributes="member: 29398"><p>In its writing? Not often. Maybe some WotC 4e modules such as Keep on the Shadowfell - the presentation in some of those make them seem like they'll play better than they actually do. (no I don't run 4e but I have converted several of its modules for my own game). B-10 Night's Dark Terror is another such - it reads much better than it plays, as I've twice now learned.</p><p></p><p>But I have seen the reverse: good content made bland (or much harder to use) by poor presentation. Some DCCRPG modules are like this for me - great ideas but the presentation (usually involving their terrible arthouse style of mapping) ruins it. </p><p></p><p>As presented at the table? Hells yeah. As a player I've been through many adventures where, in hindsight, an analyst would look back and think "You know, that was a fairly bland-and-boring adventure based only on what was in it" but in fact it was roaring fun to play through due in very large part to how it was presented by the DM and in much smaller part to what the players did with - or to - it.</p><p></p><p>My assumption - silly me - was that the underlying content would be the same in both examples and thus the comparison is merely one of how that content is presented and which presentation is more engaging.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7611792, member: 29398"] In its writing? Not often. Maybe some WotC 4e modules such as Keep on the Shadowfell - the presentation in some of those make them seem like they'll play better than they actually do. (no I don't run 4e but I have converted several of its modules for my own game). B-10 Night's Dark Terror is another such - it reads much better than it plays, as I've twice now learned. But I have seen the reverse: good content made bland (or much harder to use) by poor presentation. Some DCCRPG modules are like this for me - great ideas but the presentation (usually involving their terrible arthouse style of mapping) ruins it. As presented at the table? Hells yeah. As a player I've been through many adventures where, in hindsight, an analyst would look back and think "You know, that was a fairly bland-and-boring adventure based only on what was in it" but in fact it was roaring fun to play through due in very large part to how it was presented by the DM and in much smaller part to what the players did with - or to - it. My assumption - silly me - was that the underlying content would be the same in both examples and thus the comparison is merely one of how that content is presented and which presentation is more engaging. [/QUOTE]
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