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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Bedrockgames" data-source="post: 7612028" data-attributes="member: 85555"><p>This is a much better way of discussing this. If we put arguments about words like literary away and just break down concepts like this in gaming, I think I can easily spot where you and I may differ form one another (assuming you are being sarcastic and this list represents things you value in RPGs). On that list, Theme, Literary Techniques, and Exposition, leap out at me as things I would probably not want that much of (or want none of) in my games. Some of these terms are flexible of course. If by theme you just mean "a world of horror" or something, then fine I may use these themes. But if you mean theme more comprehensively to include things like the campaign has a literary theme to it that the GM strives to make relevant and repeat, then I don't think I use theme. With literary techniques, there may be some things I do as GM that could be filed under that. But the example you give, foreshadowing, I definitely don't use. With exposition, again I suppose it depends on how you are handling it, but generally I don't worry about inserting exposition into the prep or game. Obviously background can become important and the players can learn about it. But it doesn't occur in the literary sense of the term I believe. </p><p></p><p>Genre is more complicated because I do like games that emulate genre. But games don't have to. Games can also emulate real life, history (which I wouldn't file under genre, because I think of it as real history, not as historical fiction), etc. So I don't think genre or genre tropes are essential. I do think they are very common in RPGs. Description again is one where I think it is a matter of degree. Obviously description occurs. But is it description in the literary sense? For your games it might be. Mine I think would not satisfy the literary standards of description that you and Maxperson have expressed interest in having. Presentation is very broad and I don't know that I would say it is an aspect of literature (at least I am having trouble understanding what you mean by it in a literary sense). But while presentation occurs, I am still a bit hung up on our previous debate over presentation/performance. I feel there may be a lot attached to that term, I wouldn't buy into in a game. That said, some amount of presentation, in the general sense of the word is going to occur. But this is an area where I think if we examined each of our GMing styles, we would find extreme differences. </p><p></p><p>Bacon is something I think is overrated and honestly I've never agreed with the notion that adding it to food makes anything better. There are times when I like bacon. On its own it is fine. But not a superfan of bacon.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7612028, member: 85555"] This is a much better way of discussing this. If we put arguments about words like literary away and just break down concepts like this in gaming, I think I can easily spot where you and I may differ form one another (assuming you are being sarcastic and this list represents things you value in RPGs). On that list, Theme, Literary Techniques, and Exposition, leap out at me as things I would probably not want that much of (or want none of) in my games. Some of these terms are flexible of course. If by theme you just mean "a world of horror" or something, then fine I may use these themes. But if you mean theme more comprehensively to include things like the campaign has a literary theme to it that the GM strives to make relevant and repeat, then I don't think I use theme. With literary techniques, there may be some things I do as GM that could be filed under that. But the example you give, foreshadowing, I definitely don't use. With exposition, again I suppose it depends on how you are handling it, but generally I don't worry about inserting exposition into the prep or game. Obviously background can become important and the players can learn about it. But it doesn't occur in the literary sense of the term I believe. Genre is more complicated because I do like games that emulate genre. But games don't have to. Games can also emulate real life, history (which I wouldn't file under genre, because I think of it as real history, not as historical fiction), etc. So I don't think genre or genre tropes are essential. I do think they are very common in RPGs. Description again is one where I think it is a matter of degree. Obviously description occurs. But is it description in the literary sense? For your games it might be. Mine I think would not satisfy the literary standards of description that you and Maxperson have expressed interest in having. Presentation is very broad and I don't know that I would say it is an aspect of literature (at least I am having trouble understanding what you mean by it in a literary sense). But while presentation occurs, I am still a bit hung up on our previous debate over presentation/performance. I feel there may be a lot attached to that term, I wouldn't buy into in a game. That said, some amount of presentation, in the general sense of the word is going to occur. But this is an area where I think if we examined each of our GMing styles, we would find extreme differences. Bacon is something I think is overrated and honestly I've never agreed with the notion that adding it to food makes anything better. There are times when I like bacon. On its own it is fine. But not a superfan of bacon. [/QUOTE]
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