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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Bedrockgames" data-source="post: 7612581" data-attributes="member: 85555"><p>I certainly wouldn't usually say "You hit and it took 12 damage", but people can and do play the game that way. I've been in great campaigns in fact where people played that way, and it was just very focused on the mechanical details. It is still an RPG if the GM is doing that. And any honest definition of roleplaying games needs to account for the that this is how some people engage the game. A bit of flavor and color is also good, but if it has no mechanical heft (either through a ruling or through an existing mechanic) is is just kind of fluff the GM is putting on as a veneer. At the end of the day, many players can imagine 'you hit and it took 12 damage' just fine. Some can imagine it better than if the GM is trying to paint an image. </p><p></p><p>One issue I would take with your example, is I wouldn't want the GM to narrate that to me just because it is cool, if my attack was unexceptional. I would hope the cutting it in half was at least the product of a critical hit. Do like it when you get that sort of thing. I just want a description like that to be earned and reflect something substantive in the game that is going on.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7612581, member: 85555"] I certainly wouldn't usually say "You hit and it took 12 damage", but people can and do play the game that way. I've been in great campaigns in fact where people played that way, and it was just very focused on the mechanical details. It is still an RPG if the GM is doing that. And any honest definition of roleplaying games needs to account for the that this is how some people engage the game. A bit of flavor and color is also good, but if it has no mechanical heft (either through a ruling or through an existing mechanic) is is just kind of fluff the GM is putting on as a veneer. At the end of the day, many players can imagine 'you hit and it took 12 damage' just fine. Some can imagine it better than if the GM is trying to paint an image. One issue I would take with your example, is I wouldn't want the GM to narrate that to me just because it is cool, if my attack was unexceptional. I would hope the cutting it in half was at least the product of a critical hit. Do like it when you get that sort of thing. I just want a description like that to be earned and reflect something substantive in the game that is going on. [/QUOTE]
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