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*TTRPGs General
Is RPGing a *literary* endeavour?
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<blockquote data-quote="GrahamWills" data-source="post: 7613374" data-attributes="member: 75787"><p>Example of playing BLUEBEARD'S BRIDE</p><p></p><p></p><p></p><p></p><p>The actual content in terms of the story, theme and experience were to my taste -- I was using content really to mean the raw "this is what you need to do roleplaying" which is my understanding of what the OP's position was in the thread. But definitely the mechanics were not to my taste. Thanks for helping me clarify -- I really like the theme of the game and what it does, so "content" was a poor choice on my part as it confuses.</p><p></p><p>When reading it, it is more like experiencing a work of art. Like when I read recently LOVE IN THE AGE OF CHOLERA. I thoroughly loved reading it, although the main characters I disliked quite strongly, and the plot is minimal. It was all about the wonderful, wonderful language!</p><p></p><p>When I played BLUEBEARD'S BRIDE it was as strongly compelling experience. The experience was like cooperating to make art (although that sounds way more fancy than it actually was!) -- no-one was trying to test the mechanics, winning, or improve characters; we were trying to make a compelling story. Your statement on Microscope "I didn't really feel like I was playing a game as much as I do" is very apt. I'm not a fan of classic GNS theory, but I do think that roleplaying is a wide spectrum. I love playing D&D4E and it's game, game, game and more game; it is rare that I feel it's a literary endeavor -- at least in the tactical combat game part! Other RPGs such as BB and Microscope are more narrative and so I think lend themselves to a more literary experience. </p><p></p><p>-----------------------</p><p></p><p>As a final piece of evidence I'm attaching at least an attempted literary exercise in roleplaying. This is a preview I created for my <strong>Dracula Dossier</strong> players as they headed to a final confrontation with Bathóry -- it details all the major players and gives a sort of cut-scene as to what's going on. I'm not going to claim it's <strong>good</strong> literature, but to me it feels like this was a literary endeavor. </p><p></p><p><a href="http://willsfamily.org/files/rpg/dd/DD_glimpses.pdf" target="_blank">http://willsfamily.org/files/rpg/dd/DD_glimpses.pdf</a></p></blockquote><p></p>
[QUOTE="GrahamWills, post: 7613374, member: 75787"] Example of playing BLUEBEARD'S BRIDE The actual content in terms of the story, theme and experience were to my taste -- I was using content really to mean the raw "this is what you need to do roleplaying" which is my understanding of what the OP's position was in the thread. But definitely the mechanics were not to my taste. Thanks for helping me clarify -- I really like the theme of the game and what it does, so "content" was a poor choice on my part as it confuses. When reading it, it is more like experiencing a work of art. Like when I read recently LOVE IN THE AGE OF CHOLERA. I thoroughly loved reading it, although the main characters I disliked quite strongly, and the plot is minimal. It was all about the wonderful, wonderful language! When I played BLUEBEARD'S BRIDE it was as strongly compelling experience. The experience was like cooperating to make art (although that sounds way more fancy than it actually was!) -- no-one was trying to test the mechanics, winning, or improve characters; we were trying to make a compelling story. Your statement on Microscope "I didn't really feel like I was playing a game as much as I do" is very apt. I'm not a fan of classic GNS theory, but I do think that roleplaying is a wide spectrum. I love playing D&D4E and it's game, game, game and more game; it is rare that I feel it's a literary endeavor -- at least in the tactical combat game part! Other RPGs such as BB and Microscope are more narrative and so I think lend themselves to a more literary experience. ----------------------- As a final piece of evidence I'm attaching at least an attempted literary exercise in roleplaying. This is a preview I created for my [B]Dracula Dossier[/B] players as they headed to a final confrontation with Bathóry -- it details all the major players and gives a sort of cut-scene as to what's going on. I'm not going to claim it's [B]good[/B] literature, but to me it feels like this was a literary endeavor. [url]http://willsfamily.org/files/rpg/dd/DD_glimpses.pdf[/url] [/QUOTE]
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