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General Tabletop Discussion
*TTRPGs General
Is RPGing a *literary* endeavour?
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<blockquote data-quote="Aldarc" data-source="post: 7614275" data-attributes="member: 5142"><p>I agree with you that "there is no outside text," or in other words, there is no text outside of context. However, I don't understand why you concede that worldbuilding is a storytelling/narrative element that is not limited to the literary and yet then refer to it as a "literary conceit" when speaking of creating narrative contexts in TTRPGs. That seems like some duplicitous double-speak, Hussar. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> </p><p></p><p>"Yes, four legs are not limited to cats, but because this dog has four legs too, I will keep calling the four-legged dog a 'four-legged cat'?" </p><p></p><p>You have been repeatedly corrected on your terminology, and yet you still decide to double-down on it so that you can win an argument about this being literary? I wish you would stop backtracking. (NARRATIVE =! LITERARY.) It's not entirely helpful for the discussion. </p><p></p><p>If a student submitted a second paper to me that kept repeating the same error as the first paper even after I had returned the first paper with corrections, I would definitely be inclined to think that the student failed to learn anything and adjudicate grading accordingly, likely with me grading more harshly with even redder ink pen. </p><p></p><p>Several flaws with your epiphany is that (1) you are equating the creation of context with the creation of literary text, and as part of that (2) you are repeating your categorical error that this narratological aspect of worldbuilding for RPGs represents a literary conceit. I'm not even sure if it constitutes a "conceit." A ltierary conceit is typically an extended rhetorical device. In contrast, worldbuilding is a process for creating or establishing the narrative context through an imagined world of fiction. (FICTION =! LITERARY.)</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7614275, member: 5142"] I agree with you that "there is no outside text," or in other words, there is no text outside of context. However, I don't understand why you concede that worldbuilding is a storytelling/narrative element that is not limited to the literary and yet then refer to it as a "literary conceit" when speaking of creating narrative contexts in TTRPGs. That seems like some duplicitous double-speak, Hussar. :erm: "Yes, four legs are not limited to cats, but because this dog has four legs too, I will keep calling the four-legged dog a 'four-legged cat'?" You have been repeatedly corrected on your terminology, and yet you still decide to double-down on it so that you can win an argument about this being literary? I wish you would stop backtracking. (NARRATIVE =! LITERARY.) It's not entirely helpful for the discussion. If a student submitted a second paper to me that kept repeating the same error as the first paper even after I had returned the first paper with corrections, I would definitely be inclined to think that the student failed to learn anything and adjudicate grading accordingly, likely with me grading more harshly with even redder ink pen. Several flaws with your epiphany is that (1) you are equating the creation of context with the creation of literary text, and as part of that (2) you are repeating your categorical error that this narratological aspect of worldbuilding for RPGs represents a literary conceit. I'm not even sure if it constitutes a "conceit." A ltierary conceit is typically an extended rhetorical device. In contrast, worldbuilding is a process for creating or establishing the narrative context through an imagined world of fiction. (FICTION =! LITERARY.) [/QUOTE]
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