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*TTRPGs General
Is RPGing a *literary* endeavour?
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<blockquote data-quote="Bagpuss" data-source="post: 7614775" data-attributes="member: 3987"><p>Considering the number of solo or two player RPGs where the player(s) creates a written document by the end of it, I think your view of what constitutes an RPG is limited, and your answer in my opinion is wrong, but not for that reason alone.</p><p></p><p></p><p></p><p>The narration is rarely written down in most games so never becomes literary, no mater the quality or nature of it. However some players keep detailed in character campaign diaries, or GM's produce great texts of campaign lore, all of which has literary quality and value, and is part of an RPG even if not necessary for one.</p><p></p><p>So my answer to the question <strong>"Is RPGing a *literary* endeavour?"</strong></p><p></p><p>It can be, and often involves literary endeavours, but doesn't need to be.</p><p></p><p></p><p></p><p>There are so many RPGs now that don't have <strong>distinct </strong>player and GM roles, that I can't agree with that. I agree with the participation in the creation of fiction. I don't think the distinction of roles is what makes RPGs different from other narrative mediums such as books and films. Films have script writers, actors, and directors and other crew with distinct rolls.</p><p></p><p>I think the main distinction between RPGs and other narrative mediums is the improvisational aspect of it. Even if you have the same scenario and rules system you can run it several different times with different people and get different stories. You could even run it again with the same people and characters (not that you would want to) and you would get a different result.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 7614775, member: 3987"] Considering the number of solo or two player RPGs where the player(s) creates a written document by the end of it, I think your view of what constitutes an RPG is limited, and your answer in my opinion is wrong, but not for that reason alone. The narration is rarely written down in most games so never becomes literary, no mater the quality or nature of it. However some players keep detailed in character campaign diaries, or GM's produce great texts of campaign lore, all of which has literary quality and value, and is part of an RPG even if not necessary for one. So my answer to the question [B]"Is RPGing a *literary* endeavour?"[/B] It can be, and often involves literary endeavours, but doesn't need to be. There are so many RPGs now that don't have [B]distinct [/B]player and GM roles, that I can't agree with that. I agree with the participation in the creation of fiction. I don't think the distinction of roles is what makes RPGs different from other narrative mediums such as books and films. Films have script writers, actors, and directors and other crew with distinct rolls. I think the main distinction between RPGs and other narrative mediums is the improvisational aspect of it. Even if you have the same scenario and rules system you can run it several different times with different people and get different stories. You could even run it again with the same people and characters (not that you would want to) and you would get a different result. [/QUOTE]
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