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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Aldarc" data-source="post: 7616065" data-attributes="member: 5142"><p>"It's a part of the universe that is about like combining outer space with heaven." </p><p></p><p>"Oh, cool. Okay. Got it." </p><p></p><p>Did you miss the part - which would not surprise me at all at this point - where I said that the GM and player can engage in a conversation through their questions? I'm not sure why, nor have you done a good job, in explaining how evocative language is required for communicating this sort of information. And when people don't know a term or thing, then you attempt to find a frame of reference that would potentially be more familiar for the person. Which is what normal people do in normal conversations about everything. I don't necessarily think the point is to get "anyone's heart aflutter" but to communicate the context and stakes in which their actions take place. </p><p></p><p>Hussar, my D&D group for the past few years was with four other people who had never played D&D before. I think that you underestimate, if not vastly exaggerate, the problem of communicating the basic ideas of the game. And we usually have a basic awareness of some cognitive contexts that our gaming group will likely have experienced.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7616065, member: 5142"] "It's a part of the universe that is about like combining outer space with heaven." "Oh, cool. Okay. Got it." Did you miss the part - which would not surprise me at all at this point - where I said that the GM and player can engage in a conversation through their questions? I'm not sure why, nor have you done a good job, in explaining how evocative language is required for communicating this sort of information. And when people don't know a term or thing, then you attempt to find a frame of reference that would potentially be more familiar for the person. Which is what normal people do in normal conversations about everything. I don't necessarily think the point is to get "anyone's heart aflutter" but to communicate the context and stakes in which their actions take place. Hussar, my D&D group for the past few years was with four other people who had never played D&D before. I think that you underestimate, if not vastly exaggerate, the problem of communicating the basic ideas of the game. And we usually have a basic awareness of some cognitive contexts that our gaming group will likely have experienced. [/QUOTE]
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