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General Tabletop Discussion
*TTRPGs General
Is RPGing a *literary* endeavour?
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<blockquote data-quote="Sadras" data-source="post: 7616178" data-attributes="member: 6688277"><p>I agree it does not help to use the word literary in such a broad manner, despite technicalities, I already addressed same with Max.</p><p></p><p>My only engagement in this thread has been about the the use of wordplay for the immersive experience as well as the backstory I might create for a campaign which I might view the latter as an literary endeavour. </p><p></p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6785785" target="_blank">hawkeyefan</a></u></strong></em>, he can correct me where I misrepresent him, does not see such exercise as a literary endeavour.</p><p>I'm not entirely convinced of this but I'm not opposed to this either, mostly because, I have not yet clearly defined what a literary endeavour is in my mind. The high art definition is easy, but is it anything more AND IF YES, where does it stop?</p><p>Conan? The Three Investigators? Gamebooks? Comics?</p><p>Because at some point I'd inject my backstory into that mix. There are characters with motives. Internal Consistency exists. There is a setting, a theme. There is no dialogue though and that is probably where I could agree then, it fails as a literary endeavour if literary endeavour requires at the very minimum, dialogue.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> viewed wordcraft to be more reflective, so as not in the spur of the moment (during roleplay).</p><p>That is a tricky position to take but understandable. At minimum then my backstory has wordcraft. But the question is what if I write my NPC dialogue prior game time? I would then argue it is not a requirement and I would agree it is not a primary concern in RPGs (for me and at least for the RPG I know). Then I would agree with Pemerton on this.</p><p></p><p>BUT wordcraft, even if generated on the spur of the moment, is important for many gamers for that immersive experience. And that IS a primary concern for me as a player and DM.</p><p></p><p>And then we get to content generation, but I have already covered that in a previous post.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7616178, member: 6688277"] I agree it does not help to use the word literary in such a broad manner, despite technicalities, I already addressed same with Max. My only engagement in this thread has been about the the use of wordplay for the immersive experience as well as the backstory I might create for a campaign which I might view the latter as an literary endeavour. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6785785"]hawkeyefan[/URL][/U][/B][/I], he can correct me where I misrepresent him, does not see such exercise as a literary endeavour. I'm not entirely convinced of this but I'm not opposed to this either, mostly because, I have not yet clearly defined what a literary endeavour is in my mind. The high art definition is easy, but is it anything more AND IF YES, where does it stop? Conan? The Three Investigators? Gamebooks? Comics? Because at some point I'd inject my backstory into that mix. There are characters with motives. Internal Consistency exists. There is a setting, a theme. There is no dialogue though and that is probably where I could agree then, it fails as a literary endeavour if literary endeavour requires at the very minimum, dialogue. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] viewed wordcraft to be more reflective, so as not in the spur of the moment (during roleplay). That is a tricky position to take but understandable. At minimum then my backstory has wordcraft. But the question is what if I write my NPC dialogue prior game time? I would then argue it is not a requirement and I would agree it is not a primary concern in RPGs (for me and at least for the RPG I know). Then I would agree with Pemerton on this. BUT wordcraft, even if generated on the spur of the moment, is important for many gamers for that immersive experience. And that IS a primary concern for me as a player and DM. And then we get to content generation, but I have already covered that in a previous post. [/QUOTE]
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