Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is RPGing a *literary* endeavour?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7616640" data-attributes="member: 22779"><p>Which would be fine. However, [MENTION=42582]pemerton[/MENTION], your points got buried under fifteen tons of extraneous text that I think most people skipped over.</p><p></p><p>And, despite REPEATED requests that you clarify what "literary", "literary quality" and "wordcraft" and various other words you've tried to toss into the mix, you've never actually sat down and defined what you mean by these terms in a way that folks in the thread understand what you're on about. I mean, what does "literary quality of that narration" actually mean? Since, apparently, it's a pretty nebulous thing. It might be using certain words, or not, it might be the length of the description, or not, it might be how the speaker speaks, or not. No one actually knows because, again, despite NUMEROUS calls for you to clearly define what you mean, you absolutely refuse to do so.</p><p></p><p>And, so, this thread circles around and around and around, with accusations of "equivocation" and "moving goalposts" and whatnot and unfortunate referrals to dictionary definitions because, AGAIN, <strong><u>you</u></strong><u> will not actually define your terms</u>.</p><p></p><p>You agree that the DM has to narrate the situation, but, claim that the quality of that narration doesn't matter, but, at it's root, that's demonstrably false. A narration that is confusing, for example, matters. So, the quality DOES matter. You claim that performance doesn't matter, but, again, that's demonstrably false. Someone who speaks too quietly to be heard, as an extreme example, is obviously going to make the session not enjoyable.</p><p></p><p>So, where do <strong><u>you</u></strong> draw the line? Can you give a clear example of what you mean? An example where you can describe a sitatuation using no "meliflous" language, no analogies, or metaphor or any literary technique whatsoever? We've had a few examples proposed before, but, you've been strangely reticent to show examples despite being very forthcoming with actual play examples in the past. So, how do you hook the players into a situation in a game where they have zero context for what your talking about, by only describing the situation using nothing but plain, conversational English and no references to any in-game elements. The reason no in-game elements is because those elements have been described to the players by the game itself using literary techniques.</p><p></p><p>Again, how do you distinguish that 5 hp orc from that 5 hp goblin?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7616640, member: 22779"] Which would be fine. However, [MENTION=42582]pemerton[/MENTION], your points got buried under fifteen tons of extraneous text that I think most people skipped over. And, despite REPEATED requests that you clarify what "literary", "literary quality" and "wordcraft" and various other words you've tried to toss into the mix, you've never actually sat down and defined what you mean by these terms in a way that folks in the thread understand what you're on about. I mean, what does "literary quality of that narration" actually mean? Since, apparently, it's a pretty nebulous thing. It might be using certain words, or not, it might be the length of the description, or not, it might be how the speaker speaks, or not. No one actually knows because, again, despite NUMEROUS calls for you to clearly define what you mean, you absolutely refuse to do so. And, so, this thread circles around and around and around, with accusations of "equivocation" and "moving goalposts" and whatnot and unfortunate referrals to dictionary definitions because, AGAIN, [B][U]you[/U][/B][U] will not actually define your terms[/U]. You agree that the DM has to narrate the situation, but, claim that the quality of that narration doesn't matter, but, at it's root, that's demonstrably false. A narration that is confusing, for example, matters. So, the quality DOES matter. You claim that performance doesn't matter, but, again, that's demonstrably false. Someone who speaks too quietly to be heard, as an extreme example, is obviously going to make the session not enjoyable. So, where do [B][U]you[/U][/B] draw the line? Can you give a clear example of what you mean? An example where you can describe a sitatuation using no "meliflous" language, no analogies, or metaphor or any literary technique whatsoever? We've had a few examples proposed before, but, you've been strangely reticent to show examples despite being very forthcoming with actual play examples in the past. So, how do you hook the players into a situation in a game where they have zero context for what your talking about, by only describing the situation using nothing but plain, conversational English and no references to any in-game elements. The reason no in-game elements is because those elements have been described to the players by the game itself using literary techniques. Again, how do you distinguish that 5 hp orc from that 5 hp goblin? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is RPGing a *literary* endeavour?
Top