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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Ovinomancer" data-source="post: 7616949" data-attributes="member: 16814"><p>Your examples are not one that require specificity of detail but are, in fact, errors by the GM to present the information in terms of your character's interests. I'd say that your second example is one where inappropriate specificity caused the problem (if the rocks were too small to matter, why introduce them?). In both of your examples, your GM was at fault both in not providing neccessary information and in not cirrecting this oversight before punishing your character for them.</p><p></p><p>Further, your first example could have been solved with general information, like, "the monsters are close enough to close and attack you," and don't require specific distances in feet to clear up the issue. The latter will work, being sufficient, but is not necessary. Necessity is providing information relevant to character actions, which can be provided in general terms.</p><p></p><p>Now, if your table is using conventions that enclose specificity, then, yeah, things change. I use a grid for 5e, for example, so the precise width of a chasm is important because the convention hinges challenges on specificity. This is, however, a choice to use these conventions and not a requirement. And, I often find it chafing against what I want to do. It is much easier to present a more generalized challenge because you can dial in its narrative weight much more easily than considering all of a character's abilities and then assigning specific features on the grid to do the same.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7616949, member: 16814"] Your examples are not one that require specificity of detail but are, in fact, errors by the GM to present the information in terms of your character's interests. I'd say that your second example is one where inappropriate specificity caused the problem (if the rocks were too small to matter, why introduce them?). In both of your examples, your GM was at fault both in not providing neccessary information and in not cirrecting this oversight before punishing your character for them. Further, your first example could have been solved with general information, like, "the monsters are close enough to close and attack you," and don't require specific distances in feet to clear up the issue. The latter will work, being sufficient, but is not necessary. Necessity is providing information relevant to character actions, which can be provided in general terms. Now, if your table is using conventions that enclose specificity, then, yeah, things change. I use a grid for 5e, for example, so the precise width of a chasm is important because the convention hinges challenges on specificity. This is, however, a choice to use these conventions and not a requirement. And, I often find it chafing against what I want to do. It is much easier to present a more generalized challenge because you can dial in its narrative weight much more easily than considering all of a character's abilities and then assigning specific features on the grid to do the same. [/QUOTE]
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