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*TTRPGs General
Is RPGing a *literary* endeavour?
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<blockquote data-quote="Ovinomancer" data-source="post: 7616993" data-attributes="member: 16814"><p>I'd say lack of key detail, which is a different thing from specifics. The post you presented this to as a counter wasn't talking about lack of key detail, but uneccesary specifics. The example was of a jeweled sword where it being richly appointed is the key and not the specifics of the jewels. You presented a scenario that had missing key information as a counter to this. It's not. As I said, your confusion could have been rectified by unspecific detail such as being you know that the enemies were close enough to close and attack on their turn. How many feet that is would be the unnecessary specificity.</p><p></p><p></p><p>That doesn't change that it was the GM's error in not providing the key details, and also in not clarifying when a misunderstanding was apparent. The first is not a bad thing -- we all make these mistakes. The second is less forgivable.</p><p></p><p></p><p>It just replaces it with a different set of problems (and doesn't fully remove the one under discussion, either). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> In other words, you can't present gridded play as superior to TofM. It's just different.</p><p></p><p>What [MENTION=42582]pemerton[/MENTION] was saying with regards to this is also very good advice for avoiding confusion. Prioritize information presentation as it pertains to character interaction with the intent and theme of the scene and avoid unnecessary details. Unsurprisingly, this dovetails with his arguments about literary quality.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7616993, member: 16814"] I'd say lack of key detail, which is a different thing from specifics. The post you presented this to as a counter wasn't talking about lack of key detail, but uneccesary specifics. The example was of a jeweled sword where it being richly appointed is the key and not the specifics of the jewels. You presented a scenario that had missing key information as a counter to this. It's not. As I said, your confusion could have been rectified by unspecific detail such as being you know that the enemies were close enough to close and attack on their turn. How many feet that is would be the unnecessary specificity. That doesn't change that it was the GM's error in not providing the key details, and also in not clarifying when a misunderstanding was apparent. The first is not a bad thing -- we all make these mistakes. The second is less forgivable. It just replaces it with a different set of problems (and doesn't fully remove the one under discussion, either). ;) In other words, you can't present gridded play as superior to TofM. It's just different. What [MENTION=42582]pemerton[/MENTION] was saying with regards to this is also very good advice for avoiding confusion. Prioritize information presentation as it pertains to character interaction with the intent and theme of the scene and avoid unnecessary details. Unsurprisingly, this dovetails with his arguments about literary quality. [/QUOTE]
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