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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Maxperson" data-source="post: 7617097" data-attributes="member: 23751"><p>Key detail. Insufficient detail. It's the same thing. Lacking a key detail is insufficient.</p><p></p><p></p><p></p><p>It listed examples of unnecessary specifics, but it made the claim that players imaging different things is often not an issue. Then it gave limited examples where it wasn't an issue. I was countering by saying that it often is an issue. And then I gave limited examples where it was an issue. My post was a counter to his. A few examples is not exhaustive of the possibilities and I am not limited to what he gave examples of when presenting a counter argument.</p><p></p><p></p><p></p><p>Maybe I'm more forgiving than you are, but I don't automatically assume it was the DM's fault. The detail might have been sufficient, but I still misunderstood. When misunderstandings happen, things should be corrected if it turns out that it was DM error, but not when the misunderstanding is player error. </p><p></p><p></p><p></p><p>Right. That's why I said it minimizes the issue, not eliminates it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I didn't present it as superior or inferior. All I said is that it minimizes the issues of where PCs, monsters and things are located in relation to one another.</p><p></p><p></p><p></p><p>I disagree with the bolded part. If the PCs are in the kings castle and they find a secret door leading to a room, and when they open the door I describe the dust billowing into the air from the opening of the door, that's not a necessary detail. I've added it to evoke a sense of how long it has been since anyone has been there. It's a detail that will, for a great many people, add to the depth and feel of the game. All that was necessary is to tell them that the door opens.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7617097, member: 23751"] Key detail. Insufficient detail. It's the same thing. Lacking a key detail is insufficient. It listed examples of unnecessary specifics, but it made the claim that players imaging different things is often not an issue. Then it gave limited examples where it wasn't an issue. I was countering by saying that it often is an issue. And then I gave limited examples where it was an issue. My post was a counter to his. A few examples is not exhaustive of the possibilities and I am not limited to what he gave examples of when presenting a counter argument. Maybe I'm more forgiving than you are, but I don't automatically assume it was the DM's fault. The detail might have been sufficient, but I still misunderstood. When misunderstandings happen, things should be corrected if it turns out that it was DM error, but not when the misunderstanding is player error. Right. That's why I said it minimizes the issue, not eliminates it. :) I didn't present it as superior or inferior. All I said is that it minimizes the issues of where PCs, monsters and things are located in relation to one another. I disagree with the bolded part. If the PCs are in the kings castle and they find a secret door leading to a room, and when they open the door I describe the dust billowing into the air from the opening of the door, that's not a necessary detail. I've added it to evoke a sense of how long it has been since anyone has been there. It's a detail that will, for a great many people, add to the depth and feel of the game. All that was necessary is to tell them that the door opens. [/QUOTE]
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