Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is RPGing a *literary* endeavour?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 7617584" data-attributes="member: 85555"><p>I wouldn't be surprised to see it in boxed text. I don't think it is as useful to GMs or as suited to the medium as a lot of people believe it is, and there are plenty of modules that avoid this kind of language. But yes, it is certainly the kind of thing that crops up in modules (particularly mainstream modules)</p><p></p><p></p><p></p><p>No I wouldn't and I will explain why. What passes for evocative in a novel is different from what passes for evocative in conversation. Yes you can be evocative in conversational English, but trying to ape a narrator's voice is probably one of the worst ways to be evocative in conversation. They are different mediums. Novels work well for that kind of description but in conversation, if you talk that way, it just sounds silly and artificial. Some groups do talk in this way. And like I said, some GM's can pull of sounding like Vincent Price, but I think by and large you are better off speaking in your natural voice, with your natural vocabulary. </p><p></p><p></p><p></p><p></p><p>Well, I don't know. Gamers tend to have a pretty good vocabulary. And my group is from Boston so we talk a certain kind of way here. But at the end of the day, even if evocative language crops up naturally in the conversation, I'd argue there is a big difference between this style and the one you and Maxperson appear to be advocating (which is pretty much modeling GM talk after boxed text). I generally talk in a style that is not affected. I speak modern, Boston colloquial English when I am GMing. I will say things like "This guy is ugly as hell". And over the years I've gotten more comfortable talking this way in play. But again, I am a gamer, and I am from Boston, so higher level vocabulary works its way in. That doesn't mean I am trying to emulate literature. It just means my natural way of talking includes certain words. But if you analyzed my narration, I am pretty sure it wouldn't come off as literary in terms of structure, word selection, efficiency, etc. I am not sculpting words the way an author does.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7617584, member: 85555"] I wouldn't be surprised to see it in boxed text. I don't think it is as useful to GMs or as suited to the medium as a lot of people believe it is, and there are plenty of modules that avoid this kind of language. But yes, it is certainly the kind of thing that crops up in modules (particularly mainstream modules) No I wouldn't and I will explain why. What passes for evocative in a novel is different from what passes for evocative in conversation. Yes you can be evocative in conversational English, but trying to ape a narrator's voice is probably one of the worst ways to be evocative in conversation. They are different mediums. Novels work well for that kind of description but in conversation, if you talk that way, it just sounds silly and artificial. Some groups do talk in this way. And like I said, some GM's can pull of sounding like Vincent Price, but I think by and large you are better off speaking in your natural voice, with your natural vocabulary. Well, I don't know. Gamers tend to have a pretty good vocabulary. And my group is from Boston so we talk a certain kind of way here. But at the end of the day, even if evocative language crops up naturally in the conversation, I'd argue there is a big difference between this style and the one you and Maxperson appear to be advocating (which is pretty much modeling GM talk after boxed text). I generally talk in a style that is not affected. I speak modern, Boston colloquial English when I am GMing. I will say things like "This guy is ugly as hell". And over the years I've gotten more comfortable talking this way in play. But again, I am a gamer, and I am from Boston, so higher level vocabulary works its way in. That doesn't mean I am trying to emulate literature. It just means my natural way of talking includes certain words. But if you analyzed my narration, I am pretty sure it wouldn't come off as literary in terms of structure, word selection, efficiency, etc. I am not sculpting words the way an author does. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is RPGing a *literary* endeavour?
Top