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General Tabletop Discussion
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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Riley37" data-source="post: 7617687" data-attributes="member: 6786839"><p>Maybe because you have not made any assertions which are (a) sufficiently concrete for falsification testing (Karl Popper style) and (b) in contrast with any assertions from Hussar.</p><p></p><p>You said in the OP that TRPG is not a literary endeavor. I asked, on the first page: if it is, then what? if not, then what?</p><p></p><p>100+ pages later, have you answered my question?</p><p></p><p>Hussar has said (if I understand correctly) that he prefers TRPG which includes descriptive prose which goes beyond bog-standard conversation in the core 2000 vocabulary.</p><p></p><p>You have stated that YOU have participated in games with flowery prose and YOU have not enjoyed them. Perhaps you and BRG would be happy at each other's tables.</p><p></p><p>You haven't yet made a concrete, falsification-testable assertion about anything other than your personal tastes in TRPG.</p><p></p><p>You have not, AFAIK, asserted "Hussar does not enjoy TRPG with flowery prose." THAT would be a disagreement, THAT would be a contradiction of his assertion.</p><p></p><p>You could - if you were willing to go out on a limb - assert that "GMs who put any effort into florid narration, are (invariably) GMs who run bad games. Their games are no fun for players - not fun for me, and also not fun for anyone else. We should burn any module which uses Gygaxian boxed text." If you stake out THAT position, then I will disagree with you; and maybe Hussar will too.</p><p></p><p>But you haven't said that, not yet. Will you?</p><p></p><p>I only have a problem with florid GM narration when it comes *at the expense of listening to players and resolving action declarations*. A GM who wants players to respond to his narration with a round of applause - as a passive audience - rather than responding with action declarations - THAT is a GM whose table would annoy or bore me, and perhaps many or most other players. I've known a GM who had a tendency in that direction; so I stopped playing at his table. Problem solved.</p></blockquote><p></p>
[QUOTE="Riley37, post: 7617687, member: 6786839"] Maybe because you have not made any assertions which are (a) sufficiently concrete for falsification testing (Karl Popper style) and (b) in contrast with any assertions from Hussar. You said in the OP that TRPG is not a literary endeavor. I asked, on the first page: if it is, then what? if not, then what? 100+ pages later, have you answered my question? Hussar has said (if I understand correctly) that he prefers TRPG which includes descriptive prose which goes beyond bog-standard conversation in the core 2000 vocabulary. You have stated that YOU have participated in games with flowery prose and YOU have not enjoyed them. Perhaps you and BRG would be happy at each other's tables. You haven't yet made a concrete, falsification-testable assertion about anything other than your personal tastes in TRPG. You have not, AFAIK, asserted "Hussar does not enjoy TRPG with flowery prose." THAT would be a disagreement, THAT would be a contradiction of his assertion. You could - if you were willing to go out on a limb - assert that "GMs who put any effort into florid narration, are (invariably) GMs who run bad games. Their games are no fun for players - not fun for me, and also not fun for anyone else. We should burn any module which uses Gygaxian boxed text." If you stake out THAT position, then I will disagree with you; and maybe Hussar will too. But you haven't said that, not yet. Will you? I only have a problem with florid GM narration when it comes *at the expense of listening to players and resolving action declarations*. A GM who wants players to respond to his narration with a round of applause - as a passive audience - rather than responding with action declarations - THAT is a GM whose table would annoy or bore me, and perhaps many or most other players. I've known a GM who had a tendency in that direction; so I stopped playing at his table. Problem solved. [/QUOTE]
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