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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Aldarc" data-source="post: 7617741" data-attributes="member: 5142"><p>Okay. Good for you, I guess. But even if [MENTION=42582]pemerton[/MENTION] never addressed the question explicitly, it does not seem all that difficult with a modicum of effort to piece together pemerton's answers within the page frame of 1 and 119. </p><p></p><p>I also feel that it's important to point out, since you had mentioned it earlier, that Karl Popper's falsification testing (1) is not necessarily applicable outside of scientific testing, where it has been criticized in other fields (e.g., politics, history, literature, mathematics, etc.), and (2) it has also been criticized within scientific testing and science. So I am skeptical whether a Popperian approach is feasible for our present inquiry or whether it is (likely) a misguided attempt to fit a square peg into a round hole. </p><p></p><p>I don't think that your question is particularly clear. </p><p></p><p>But it is not dependent on it, which I suspect relates to pemerton's point. Literary technique is secondary to engaging the player goal of agency within the fiction. </p><p></p><p>I don't think that pemerton is actually talking about this. </p><p></p><p>Because the original assertion still exists in the OP, I'm just trying to rephrase it so that you can hopefully understand what is being said better. </p><p></p><p>My question was not framing the two factors as a mutually exclusive fork, so you that's a bit of a reading comprehension fail on your part. It's not a fork. It's about which aspect of the game is more essential for its functioning. </p><p></p><p>You can certainly develop a literary style of GM narration or choose not to, but what ultimately matters is that players understand the stakes of the fiction so they can exercise their player agency to engage that fiction accordingly. Now compare this position that pemerton outlines with the position advocated by others that the game will fall apart without the literary narration. Pemerton's position seems more reasonable than the other. </p><p></p><p>Fine, but this GM narration does not strike me as literary. Your description here honestly seems incredibly conversational. The GM lets the players know by name that one player character can fit through the door in the scene but another can't. It feels more like an outline of information for the players. And it delves into pemerton's point quite nicely: enough was conveyed in the GM narration to inform the players about how they could possibly engage the fiction as players. </p><p></p><p>I don't think it's appropriate that [MENTION=6786839]Riley37[/MENTION]'s Strawman that you outline here should be referred to as either "Pemerton's Fallacy" or "Aldarc's Fallacy." <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /> I would personally prefer, Riley37, if you were to engage with my actual positions in this thread and not with your knee-jerk reactions.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7617741, member: 5142"] Okay. Good for you, I guess. But even if [MENTION=42582]pemerton[/MENTION] never addressed the question explicitly, it does not seem all that difficult with a modicum of effort to piece together pemerton's answers within the page frame of 1 and 119. I also feel that it's important to point out, since you had mentioned it earlier, that Karl Popper's falsification testing (1) is not necessarily applicable outside of scientific testing, where it has been criticized in other fields (e.g., politics, history, literature, mathematics, etc.), and (2) it has also been criticized within scientific testing and science. So I am skeptical whether a Popperian approach is feasible for our present inquiry or whether it is (likely) a misguided attempt to fit a square peg into a round hole. I don't think that your question is particularly clear. But it is not dependent on it, which I suspect relates to pemerton's point. Literary technique is secondary to engaging the player goal of agency within the fiction. I don't think that pemerton is actually talking about this. Because the original assertion still exists in the OP, I'm just trying to rephrase it so that you can hopefully understand what is being said better. My question was not framing the two factors as a mutually exclusive fork, so you that's a bit of a reading comprehension fail on your part. It's not a fork. It's about which aspect of the game is more essential for its functioning. You can certainly develop a literary style of GM narration or choose not to, but what ultimately matters is that players understand the stakes of the fiction so they can exercise their player agency to engage that fiction accordingly. Now compare this position that pemerton outlines with the position advocated by others that the game will fall apart without the literary narration. Pemerton's position seems more reasonable than the other. Fine, but this GM narration does not strike me as literary. Your description here honestly seems incredibly conversational. The GM lets the players know by name that one player character can fit through the door in the scene but another can't. It feels more like an outline of information for the players. And it delves into pemerton's point quite nicely: enough was conveyed in the GM narration to inform the players about how they could possibly engage the fiction as players. I don't think it's appropriate that [MENTION=6786839]Riley37[/MENTION]'s Strawman that you outline here should be referred to as either "Pemerton's Fallacy" or "Aldarc's Fallacy." :confused: I would personally prefer, Riley37, if you were to engage with my actual positions in this thread and not with your knee-jerk reactions. [/QUOTE]
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