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Is RPGing a *literary* endeavour?
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<blockquote data-quote="hawkeyefan" data-source="post: 7617791" data-attributes="member: 6785785"><p>Thanks for clarifying your point.</p><p></p><p>Do you think that word choice used in conversation will vary based on the topic of conversation? Do you think that word choice will vary based on those involved in conversation? </p><p></p><p>I don’t believe that all topics and all participants are locked into the same pool of words from which to draw. I doubt you would say so, either, but here we are. </p><p></p><p>If you’d asked me to describe a criminal from the real world who was breaking into a home, I’d likely not use the word wield to describe how he was armed. But for D&D? I think it’s pretty firmly established as part of the lexicon. Same with gaunt or sunken eyes when describing inhuman, otherworldly things. </p><p></p><p>I would expect that certain words would be more common when playing D&D and others would be more common when playing Call of Cthulhu and still others when playing Marvel Super Heroes. Use of the word “psychic” in an X-Men campaign, for example....it’s not a common word heard in conversation, but it’ll certainly come up when talking about the X-Men. </p><p></p><p>Again, use of adjectives isn’t what I’m talking about. They’re descriptive by nature. </p><p></p><p>I would agree with you that sometimes one choice of word can be more creative than another. I think this can happen even when it’s not the focus of the speaker/writer. I think such examples are a bit tangential to the idea of craft.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7617791, member: 6785785"] Thanks for clarifying your point. Do you think that word choice used in conversation will vary based on the topic of conversation? Do you think that word choice will vary based on those involved in conversation? I don’t believe that all topics and all participants are locked into the same pool of words from which to draw. I doubt you would say so, either, but here we are. If you’d asked me to describe a criminal from the real world who was breaking into a home, I’d likely not use the word wield to describe how he was armed. But for D&D? I think it’s pretty firmly established as part of the lexicon. Same with gaunt or sunken eyes when describing inhuman, otherworldly things. I would expect that certain words would be more common when playing D&D and others would be more common when playing Call of Cthulhu and still others when playing Marvel Super Heroes. Use of the word “psychic” in an X-Men campaign, for example....it’s not a common word heard in conversation, but it’ll certainly come up when talking about the X-Men. Again, use of adjectives isn’t what I’m talking about. They’re descriptive by nature. I would agree with you that sometimes one choice of word can be more creative than another. I think this can happen even when it’s not the focus of the speaker/writer. I think such examples are a bit tangential to the idea of craft. [/QUOTE]
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