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Is RPGing a *literary* endeavour?
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<blockquote data-quote="hawkeyefan" data-source="post: 7617968" data-attributes="member: 6785785"><p>That’s understandable. I’m trying not to assume that there are only two views or that anyone is speaking for anyone else because I think that’s led to a lot of confusion throughout. </p><p></p><p></p><p></p><p></p><p>That’s a good question. Honestly, I think it depends on the situation and what you’re trying to do. I think that some variation of word choice is certain, as [MENTION=22779]Hussar[/MENTION] and I have recently discussed. </p><p></p><p>I think with any of those examples, I’d likely try to establish the tone early on. I think the genre or content will do a lot of the heavy lifting in that regard, but I’d likely try to describe things in a way that would reinforce the desired tone. But I think that would be very front-loaded for me. Probably at each level of the game....campaign level, and then again at the session or scene level. </p><p></p><p>But I think that my goal as a GM is to convey the ideas as quickly and clearly as possible. I’m not going to spend 25 words to describe the monster approaching the party when “zombie” will do. So I want to get to that place where it all happens quickly and we proceed. I will be descriptive as needed, but I don’t really want to linger on narration once we’re past the scene-setting point.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7617968, member: 6785785"] That’s understandable. I’m trying not to assume that there are only two views or that anyone is speaking for anyone else because I think that’s led to a lot of confusion throughout. That’s a good question. Honestly, I think it depends on the situation and what you’re trying to do. I think that some variation of word choice is certain, as [MENTION=22779]Hussar[/MENTION] and I have recently discussed. I think with any of those examples, I’d likely try to establish the tone early on. I think the genre or content will do a lot of the heavy lifting in that regard, but I’d likely try to describe things in a way that would reinforce the desired tone. But I think that would be very front-loaded for me. Probably at each level of the game....campaign level, and then again at the session or scene level. But I think that my goal as a GM is to convey the ideas as quickly and clearly as possible. I’m not going to spend 25 words to describe the monster approaching the party when “zombie” will do. So I want to get to that place where it all happens quickly and we proceed. I will be descriptive as needed, but I don’t really want to linger on narration once we’re past the scene-setting point. [/QUOTE]
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