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Is RPGing a *literary* endeavour?
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<blockquote data-quote="uzirath" data-source="post: 7618047" data-attributes="member: 8495"><p>This weekend I have found myself in exactly this situation. We have a game scheduled for tomorrow and the usual GM bowed out. The group asked me to step in. I agreed, but prior plans have given me less prep time than I would have hoped for. I'm using a modified short adventure from an issue of Pyramid magazine that seemed to fit the current position of the campaign.</p><p></p><p>My priorities have been the following, in descending order of importance:</p><p></p><ol> <li data-xf-list-type="ol">Get the basic premise of the scenario down. Customize things such that the particular PCs in their particular spot in the campaign have a compelling reason to get involved with the adventure. Make sure there are elements that connect to the PCs both in terms of roleplaying and mechanics (i.e., have something demonic for the demon hunter to engage with).</li> <li data-xf-list-type="ol">Make two handouts (a few bits of text from a ship's logbook and a scrappy map). I don't typically do this sort of thing, but I enjoy such elements as a player, so when there's an easy way to do it, I go for it.</li> <li data-xf-list-type="ol">Review some mechanics that might come into play that I'm rusty on.</li> <li data-xf-list-type="ol">Think about various scenes (locations, really) that are likely to come into play and how I might describe them. Just jotting down some words in the margins basically.</li> </ol><p>My sense is that by virtue of my first priority, I share some elements of [MENTION=42582]pemerton[/MENTION]'s position. (Indeed, I continue to follow this messy thread because I find the premise to be useful in terms of thinking about my own approach.) Some of my other priorities (i.e., #2 and #4), seem to veer toward the more literary camp. I don't really think of it as being "literary," in the sense of aiming for high art. The other players and I are fans of immersion, though, and I particularly enjoy vivid scenes, so I try to provide a certain level of detail and atmosphere. I find that if I wing all the setting elements, things end up too bland for my tastes. A bit of forethought gives me a chance to inject some life into it.</p></blockquote><p></p>
[QUOTE="uzirath, post: 7618047, member: 8495"] This weekend I have found myself in exactly this situation. We have a game scheduled for tomorrow and the usual GM bowed out. The group asked me to step in. I agreed, but prior plans have given me less prep time than I would have hoped for. I'm using a modified short adventure from an issue of Pyramid magazine that seemed to fit the current position of the campaign. My priorities have been the following, in descending order of importance: [LIST=1] [*]Get the basic premise of the scenario down. Customize things such that the particular PCs in their particular spot in the campaign have a compelling reason to get involved with the adventure. Make sure there are elements that connect to the PCs both in terms of roleplaying and mechanics (i.e., have something demonic for the demon hunter to engage with). [*]Make two handouts (a few bits of text from a ship's logbook and a scrappy map). I don't typically do this sort of thing, but I enjoy such elements as a player, so when there's an easy way to do it, I go for it. [*]Review some mechanics that might come into play that I'm rusty on. [*]Think about various scenes (locations, really) that are likely to come into play and how I might describe them. Just jotting down some words in the margins basically.[/LIST] My sense is that by virtue of my first priority, I share some elements of [MENTION=42582]pemerton[/MENTION]'s position. (Indeed, I continue to follow this messy thread because I find the premise to be useful in terms of thinking about my own approach.) Some of my other priorities (i.e., #2 and #4), seem to veer toward the more literary camp. I don't really think of it as being "literary," in the sense of aiming for high art. The other players and I are fans of immersion, though, and I particularly enjoy vivid scenes, so I try to provide a certain level of detail and atmosphere. I find that if I wing all the setting elements, things end up too bland for my tastes. A bit of forethought gives me a chance to inject some life into it. [/QUOTE]
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