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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Riley37" data-source="post: 7618342" data-attributes="member: 6786839"><p>See also, George Carlin on driving speed:</p><p></p><p> Have you ever noticed that when you’re drivin’, anyone goin’ slower than you is an idiot? And anyone goin’ faster than you is a maniac?</p><p> "Will you look at this idiot!” [points right] “Look at him! Just creepin’ along!” [swings head left] “Holy s—!! Look at that maniac go!”</p><p> Why, I tell ya, folks, it’s a wonder we ever get anywhere at all these days, what with all the idiots and maniacs out there.</p><p></p><p>I mentioned, a while back, that I gamed with a player who, as GM, gave overly florid narrations. He would end by telling the players that their characters gasped in awe. (All of us, equally, no matter how deeply we've established character differentiation between the stoic veteran and the flighty apprentice? Apparently so.) When he was a player, and the DM was playing a villain's turn, and the villain hit his character, he would jump in to tell us how his character reacted to the hit (eg a rictus of grim determination), which slowed the flow, it was spotlight-hogging. The Champions TPRG has a rule that a monologue is a free action, regardless of length; he often invoked that rule. (IMO that rule is more appropriate to some comic book genres, than to others; Watchmen has a different flow from Teenage Mutant Ninja Turtles.) </p><p></p><p>Eventually he ran games for middle schoolers, which on one hand can be a great gift, and on another hand, maybe that was his only remaining way to be the dominant gamer in the room, after fellow adults got tired of his style.</p><p></p><p>If the OP was "don't be that guy", perhaps coupled with a counter-example of under-narration, then the thread might have ended in the first hundred pages.</p></blockquote><p></p>
[QUOTE="Riley37, post: 7618342, member: 6786839"] See also, George Carlin on driving speed: Have you ever noticed that when you’re drivin’, anyone goin’ slower than you is an idiot? And anyone goin’ faster than you is a maniac? "Will you look at this idiot!” [points right] “Look at him! Just creepin’ along!” [swings head left] “Holy s—!! Look at that maniac go!” Why, I tell ya, folks, it’s a wonder we ever get anywhere at all these days, what with all the idiots and maniacs out there. I mentioned, a while back, that I gamed with a player who, as GM, gave overly florid narrations. He would end by telling the players that their characters gasped in awe. (All of us, equally, no matter how deeply we've established character differentiation between the stoic veteran and the flighty apprentice? Apparently so.) When he was a player, and the DM was playing a villain's turn, and the villain hit his character, he would jump in to tell us how his character reacted to the hit (eg a rictus of grim determination), which slowed the flow, it was spotlight-hogging. The Champions TPRG has a rule that a monologue is a free action, regardless of length; he often invoked that rule. (IMO that rule is more appropriate to some comic book genres, than to others; Watchmen has a different flow from Teenage Mutant Ninja Turtles.) Eventually he ran games for middle schoolers, which on one hand can be a great gift, and on another hand, maybe that was his only remaining way to be the dominant gamer in the room, after fellow adults got tired of his style. If the OP was "don't be that guy", perhaps coupled with a counter-example of under-narration, then the thread might have ended in the first hundred pages. [/QUOTE]
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