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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Riley37" data-source="post: 7618384" data-attributes="member: 6786839"><p>If you and I were in a one-on-one discussion, then I would work within your distinction between narratology and literature. We're not. When you can get Maxperson, BRG, Hussar, and *everyone else in the thread including the drop-ins*, to follow your usage, THEN you can talk down to me on the basis of that distinction. In the meantime, get over yourself: you're one of many voices in the thread, you're not the OP, and you have no more prescriptive authority over the terms of discussion than I do.</p><p></p><p></p><p></p><p>Much as you may find it baffling, or even inconceivable, that someone can read your posts closely and still form different conclusions: it happens. In this case, it happened because you jumped to conclusions, while I did not. "Some description of the humanoid was presumably provided" - you haven't seen the movie "Predator", have you? If that movie were a TRPG module, the players would not get a *visual* description of the humanoid adversary in their first combat encounter with it, nor the second, nor the third.</p><p></p><p>I get the feeling that you skimmed what I wrote, and you missed this scenario: "<span style="color: #333333"><em>Perhaps the PC saw the child, then looked away, then the child was gone when the PC looked again at the child's previous location."</em></span></p><p><span style="color: #333333"><em></em></span></p><p>That's how I would run the encounter, if the PC missed a Perception check versus the qallupilluit's Stealth check. Though I would, long before that moment, tell the players that the PCs heard a hum, because in the lore, that's a warning sign of the presence of a qallupilluit.</p></blockquote><p></p>
[QUOTE="Riley37, post: 7618384, member: 6786839"] If you and I were in a one-on-one discussion, then I would work within your distinction between narratology and literature. We're not. When you can get Maxperson, BRG, Hussar, and *everyone else in the thread including the drop-ins*, to follow your usage, THEN you can talk down to me on the basis of that distinction. In the meantime, get over yourself: you're one of many voices in the thread, you're not the OP, and you have no more prescriptive authority over the terms of discussion than I do. Much as you may find it baffling, or even inconceivable, that someone can read your posts closely and still form different conclusions: it happens. In this case, it happened because you jumped to conclusions, while I did not. "Some description of the humanoid was presumably provided" - you haven't seen the movie "Predator", have you? If that movie were a TRPG module, the players would not get a *visual* description of the humanoid adversary in their first combat encounter with it, nor the second, nor the third. I get the feeling that you skimmed what I wrote, and you missed this scenario: "[COLOR=#333333][I]Perhaps the PC saw the child, then looked away, then the child was gone when the PC looked again at the child's previous location." [/I][/COLOR] That's how I would run the encounter, if the PC missed a Perception check versus the qallupilluit's Stealth check. Though I would, long before that moment, tell the players that the PCs heard a hum, because in the lore, that's a warning sign of the presence of a qallupilluit. [/QUOTE]
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