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Is RPGing a *literary* endeavour?
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<blockquote data-quote="pemerton" data-source="post: 7618450" data-attributes="member: 42582"><p>This isn't something I have strong views on. When I'm trying to adjudicate an action as GM, and I'm GMing a game in which the fiction has a big affect on resolution and consequences (say Buring Wheel or Traveller) then I like to have a fairly clear sense of what the character is doing, and overly complicated narration from the player can sometime hurt that.</p><p></p><p>But if the players want to banter with one another, or affirm their PC personalities against one another, that's fine with me.</p><p></p><p>With you "high plains of Valinor" example, I would see that as somewhat system-dependent. In some systems it's pure self-indulgence. In my 4e game, when the player of the Deva Sage of Ages recalls his days in the heavens, he is warming us up for some potentially unorthodox deployment of one of his memory-oriented abilities. In my MHRP/Cortex+ Heroic games, nearly every pool includes a Distinction that comes either from the PC sheet or the scene, and so there has to be some narration to contextualise that.</p><p></p><p>So maybe I'm more relaxed about player narration than you? Of course it's hard to tell in this abstracted medium!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7618450, member: 42582"] This isn't something I have strong views on. When I'm trying to adjudicate an action as GM, and I'm GMing a game in which the fiction has a big affect on resolution and consequences (say Buring Wheel or Traveller) then I like to have a fairly clear sense of what the character is doing, and overly complicated narration from the player can sometime hurt that. But if the players want to banter with one another, or affirm their PC personalities against one another, that's fine with me. With you "high plains of Valinor" example, I would see that as somewhat system-dependent. In some systems it's pure self-indulgence. In my 4e game, when the player of the Deva Sage of Ages recalls his days in the heavens, he is warming us up for some potentially unorthodox deployment of one of his memory-oriented abilities. In my MHRP/Cortex+ Heroic games, nearly every pool includes a Distinction that comes either from the PC sheet or the scene, and so there has to be some narration to contextualise that. So maybe I'm more relaxed about player narration than you? Of course it's hard to tell in this abstracted medium! [/QUOTE]
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