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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Manbearcat" data-source="post: 7619313" data-attributes="member: 6696971"><p>I think the fault line here is going to be if you answer “yes” to the below two questions, and pretty much all iterations possible of good/bad/mediocre on either side of the balance.</p><p></p><p></p><p></p><p>I would have to answer “yes” to all of them because I neither conceive nor have I experienced anything approximating a tight (or even shabby) coupling between the two.</p><p></p><p>I’m like most people; good at some things, better at others, and only sometimes am I on the top of my game of all things at once (be it an intellectual enterprise like GMing or a martial one).</p><p></p><p>My post-mortem reflections upon instances of my GMing have shown me that I’ve had plenty of simultaneous instances of:</p><p></p><p>1) Inspired (how well it hooks into PC Dramatic Need and forces a defining choice) framing > lacking evolution of gamestate/fiction > rather insipid exposition </p><p></p><p>2) Meh framing > exciting evolution of gamestate/fiction > evocative but minimalist exposition</p><p></p><p>3) Awesome > Awesome > Potent but minimalist</p><p></p><p>4) Awesome > Crap > Potent, evocative, lacking brevity</p><p></p><p></p><p>And everything in between.</p><p></p><p>I’m all kinds of GM.</p><p></p><p>Often consistent, energetic, and on top of my game.</p><p></p><p>Rarely uninspired and going-through-the-motions.</p><p></p><p>Sometimes mentally blocked, fatigued, and frustrated.</p><p></p><p>The only correlation to bad gaming that I can draw is when either of my Framing or Fiction/Gamestate Evolution Post-Resolution is off.</p><p></p><p>Hence why I put them hierarchically at the top, connect them to understanding dramatic device, but don’t correlate them profoundly to certain facets of exposition skill (I do correlate it to some aspects; the ability to communicate with economy but provocatively almost certainly has an amplification effect...one way or the other...but not a causal effect...hence why it’s lower on the hierarchy).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7619313, member: 6696971"] I think the fault line here is going to be if you answer “yes” to the below two questions, and pretty much all iterations possible of good/bad/mediocre on either side of the balance. I would have to answer “yes” to all of them because I neither conceive nor have I experienced anything approximating a tight (or even shabby) coupling between the two. I’m like most people; good at some things, better at others, and only sometimes am I on the top of my game of all things at once (be it an intellectual enterprise like GMing or a martial one). My post-mortem reflections upon instances of my GMing have shown me that I’ve had plenty of simultaneous instances of: 1) Inspired (how well it hooks into PC Dramatic Need and forces a defining choice) framing > lacking evolution of gamestate/fiction > rather insipid exposition 2) Meh framing > exciting evolution of gamestate/fiction > evocative but minimalist exposition 3) Awesome > Awesome > Potent but minimalist 4) Awesome > Crap > Potent, evocative, lacking brevity And everything in between. I’m all kinds of GM. Often consistent, energetic, and on top of my game. Rarely uninspired and going-through-the-motions. Sometimes mentally blocked, fatigued, and frustrated. The only correlation to bad gaming that I can draw is when either of my Framing or Fiction/Gamestate Evolution Post-Resolution is off. Hence why I put them hierarchically at the top, connect them to understanding dramatic device, but don’t correlate them profoundly to certain facets of exposition skill (I do correlate it to some aspects; the ability to communicate with economy but provocatively almost certainly has an amplification effect...one way or the other...but not a causal effect...hence why it’s lower on the hierarchy). [/QUOTE]
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