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Is RPGing a *literary* endeavour?
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<blockquote data-quote="pemerton" data-source="post: 7620274" data-attributes="member: 42582"><p>Seriously?</p><p></p><p>Let's put to one side the fact that, contra [MENTION=48965]Imaro[/MENTION], Hriston's post was in reply to Hussar, not to him. Here is the exchange between Hussar and Hriston:</p><p></p><p></p><p>Hriston is refuting an express claim that "dungeon dressing" is a literary matter simply because it's non-mechanical, and also an apparent implication that the role and significance of dungeon dressing is a matter of evocative words used rather than content conveyed.</p><p></p><p>Is anyone seriously suggesting, on the basis of this post, that Hriston thinks that word choice never matters to human conversation? or that rudeness ("being a jerk") can't affect human communication?</p><p></p><p>It's ludicrous that I even have to make a post addressing this.</p><p></p><p>And while we're doing <em>review the past for misinterpretations</em>, here are a series of posts from Imaro and me:</p><p></p><p>Imaro appears to imply that <em>me doubting whether presentation/performance is central to making a RPG situation interesting</em> is the same as <em>me denying that how content is presented could <em>ever </em>in fact determine whether a group would be interested in the content</em>. Such that the following, from Imaro, is some sort of "gotcha":</p><p></p><p style="margin-left: 20px"></p><p></p><p>Do you make the same implication? Do you think it's a reasonable reading of my post?</p><p></p><p>Just in case it needs to be spelled out (and I think I already posted a version of this a long way upthread, but maybe you and Imaro missed it): If the GM spits on the players, or smells, or speaks a language that is foreign to the players, or yells at them, or calls them ****holes, or any other of the innumerable ways that people can make for unpleasant company and can be unpleasant interlocutors, then I'm sure that might effect the willingness of the players to play the game. If the GM whispers, stammers excessively, mumbles, swallows his/her sentence endings, repeatedly uses the wrong word, etc, etc, then the same might be true.</p><p></p><p>Much the same things applies to dinner parties, boardgame nights, attending tutorials, and really any occasion where people get together to interact.</p><p></p><p>Is anyone asserting, on this basis, that all human interaction and communication is a literary endeavour? Is anyone asserting, on this basis, that <em>speaking loud enough to be heard</em> or <em>choosing the right word to accurately describe something</em> is an aspect of <em>literary</em> quality? Or in other words, is anyone asserting that the concept of <em>literary</em> as an adjective applied to <em>endeavour</em> and/or <em>quality</em> is empty, and adds nothing to the general notion of human interaction and communication?</p><p></p><p>Does anyone who read the OP, which includes the following - <em>RPGing requires narration: GMs describe situations, and players declare actions for their PCs that respond to those situations</em> - think that I'm unaware that RPGing involves communication and interaction?</p><p></p><p>I'm frankly at a loss as to what you want me, or [MENTION=6787503]Hriston[/MENTION], or [MENTION=16814]Ovinomancer[/MENTION], to take away from your posts on this matter.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7620274, member: 42582"] Seriously? Let's put to one side the fact that, contra [MENTION=48965]Imaro[/MENTION], Hriston's post was in reply to Hussar, not to him. Here is the exchange between Hussar and Hriston: Hriston is refuting an express claim that "dungeon dressing" is a literary matter simply because it's non-mechanical, and also an apparent implication that the role and significance of dungeon dressing is a matter of evocative words used rather than content conveyed. Is anyone seriously suggesting, on the basis of this post, that Hriston thinks that word choice never matters to human conversation? or that rudeness ("being a jerk") can't affect human communication? It's ludicrous that I even have to make a post addressing this. And while we're doing [I]review the past for misinterpretations[/I], here are a series of posts from Imaro and me: Imaro appears to imply that [I]me doubting whether presentation/performance is central to making a RPG situation interesting[/I] is the same as [I]me denying that how content is presented could [I]ever [/I]in fact determine whether a group would be interested in the content[/I]. Such that the following, from Imaro, is some sort of "gotcha": [indent][/indent] Do you make the same implication? Do you think it's a reasonable reading of my post? Just in case it needs to be spelled out (and I think I already posted a version of this a long way upthread, but maybe you and Imaro missed it): If the GM spits on the players, or smells, or speaks a language that is foreign to the players, or yells at them, or calls them ****holes, or any other of the innumerable ways that people can make for unpleasant company and can be unpleasant interlocutors, then I'm sure that might effect the willingness of the players to play the game. If the GM whispers, stammers excessively, mumbles, swallows his/her sentence endings, repeatedly uses the wrong word, etc, etc, then the same might be true. Much the same things applies to dinner parties, boardgame nights, attending tutorials, and really any occasion where people get together to interact. Is anyone asserting, on this basis, that all human interaction and communication is a literary endeavour? Is anyone asserting, on this basis, that [I]speaking loud enough to be heard[/I] or [I]choosing the right word to accurately describe something[/I] is an aspect of [I]literary[/I] quality? Or in other words, is anyone asserting that the concept of [I]literary[/I] as an adjective applied to [I]endeavour[/I] and/or [I]quality[/I] is empty, and adds nothing to the general notion of human interaction and communication? Does anyone who read the OP, which includes the following - [I]RPGing requires narration: GMs describe situations, and players declare actions for their PCs that respond to those situations[/I] - think that I'm unaware that RPGing involves communication and interaction? I'm frankly at a loss as to what you want me, or [MENTION=6787503]Hriston[/MENTION], or [MENTION=16814]Ovinomancer[/MENTION], to take away from your posts on this matter. [/QUOTE]
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