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Is Savage Attacker worth it?
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<blockquote data-quote="The Myopic Sniper" data-source="post: 6621546" data-attributes="member: 55013"><p>My problem with Savage Attacker is more that the flavor doesn't match the mechanic at least in my conception I would think a feat like that should do. If anything the -5atk/+10dmg mechanic from Great Weapon Master and Sharpshooter probably more mentally lines up with what I would expect it to do but they seem to have used that to model precision. </p><p></p><p>Maybe the feats should have been more like this. </p><p></p><p>Savage Attacker - Before you make an attack you can choose to take a -5 penalty to get +10 damage. </p><p></p><p>Sharpshooter - No disadvantage from attacking at long range. Ignore cover. Once per round you can reroll ranged weapon damage and take the higher total. </p><p></p><p>Great Weapon Fighter - You can make one extra attack on a crit or if you drop an opponent. Once per round you can reroll melee weapon damage and take the higher total. </p><p></p><p>It is a bit of a nerf on the two other feats, but it brings things a bit more in line with my expectations of how the feats feel at the table. Would something like this work at tables where those other two feats are banned or is -5/+10 still a problem with certain party compositions?</p></blockquote><p></p>
[QUOTE="The Myopic Sniper, post: 6621546, member: 55013"] My problem with Savage Attacker is more that the flavor doesn't match the mechanic at least in my conception I would think a feat like that should do. If anything the -5atk/+10dmg mechanic from Great Weapon Master and Sharpshooter probably more mentally lines up with what I would expect it to do but they seem to have used that to model precision. Maybe the feats should have been more like this. Savage Attacker - Before you make an attack you can choose to take a -5 penalty to get +10 damage. Sharpshooter - No disadvantage from attacking at long range. Ignore cover. Once per round you can reroll ranged weapon damage and take the higher total. Great Weapon Fighter - You can make one extra attack on a crit or if you drop an opponent. Once per round you can reroll melee weapon damage and take the higher total. It is a bit of a nerf on the two other feats, but it brings things a bit more in line with my expectations of how the feats feel at the table. Would something like this work at tables where those other two feats are banned or is -5/+10 still a problem with certain party compositions? [/QUOTE]
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