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*Pathfinder & Starfinder
Is Scorching Ray Too Good?
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<blockquote data-quote="Christian" data-source="post: 1690689" data-attributes="member: 381"><p>I didn't see any mention of it above, so I thought I'd throw in the comment that <em>Acid Arrow</em> has cheaper damage-bumping metamagic options. Besides the +2 Empower and +3 Maximize, you can use a +1 Extend to very good effect. (This was better in 3.0, when you could use multiple Extends on one spell. A 9th level sorcerer could use a 4th level slot to toss an arrow doing 2d4 per round for 12 rounds. But it's still effective in 3.5 with only a single Empowerment.)</p><p></p><p>One of the fun parts of this is messing up DM plans for recurring villians. Often, by the time an enemy realized he was in trouble, it was far too late to escape ...</p><p></p><p>DM: "OK, initiative count 16-that's Bart. What do you do?"</p><p>Me: "Well, first I'll roll damage for the acid arrow still going from last round ... five points."</p><p>DM: "Got it. So ..."</p><p>Me: "Wait, then there's the one from the round before ... four more points."</p><p>DM: "Um ..."</p><p>Me: "And the one from the first round of combat ... six points."</p><p>DM: "Wait, isn't that one expired?"</p><p>Me: "No, that one was extended-it still has another round left. OK, so for this round ... What the heck. I cast acid arrow!"</p><p>DM: ")*#@$&"</p><p>Another player: "Isn't that thing dead yet?"</p><p>Me: "Yes, it is. It just hasn't stopped moving yet."</p></blockquote><p></p>
[QUOTE="Christian, post: 1690689, member: 381"] I didn't see any mention of it above, so I thought I'd throw in the comment that [i]Acid Arrow[/i] has cheaper damage-bumping metamagic options. Besides the +2 Empower and +3 Maximize, you can use a +1 Extend to very good effect. (This was better in 3.0, when you could use multiple Extends on one spell. A 9th level sorcerer could use a 4th level slot to toss an arrow doing 2d4 per round for 12 rounds. But it's still effective in 3.5 with only a single Empowerment.) One of the fun parts of this is messing up DM plans for recurring villians. Often, by the time an enemy realized he was in trouble, it was far too late to escape ... DM: "OK, initiative count 16-that's Bart. What do you do?" Me: "Well, first I'll roll damage for the acid arrow still going from last round ... five points." DM: "Got it. So ..." Me: "Wait, then there's the one from the round before ... four more points." DM: "Um ..." Me: "And the one from the first round of combat ... six points." DM: "Wait, isn't that one expired?" Me: "No, that one was extended-it still has another round left. OK, so for this round ... What the heck. I cast acid arrow!" DM: ")*#@$&" Another player: "Isn't that thing dead yet?" Me: "Yes, it is. It just hasn't stopped moving yet." [/QUOTE]
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Is Scorching Ray Too Good?
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