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Is Scorching Ray Too Good?
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<blockquote data-quote="RigaMortus" data-source="post: 1695105" data-attributes="member: 1077"><p>Not doubting you, but can you name me an instance this is true? My mind is on overload at the moment, and I can't think of one. I am sure there is an instance out there (other than a spell/feat/effect that obviously breaks the rule).</p><p></p><p></p><p></p><p>Hmmm... Ok, I guess agree with this. It says in the glossary that critical hits hit vital spots, but I guess that can be based on luck rather than precision...</p><p></p><p>Still though, that doesn't preclude the arguement that:</p><p></p><p>(a) there is no clear definition for precision-based damage</p><p>(b) sneak attack IS considered precision-based damage</p><p>(c) no where in the Core rules (that I can find) does it state that you only apply precision-based damage to one attack (within a volley of attacks) or anything else to that effect. Please someone find this rule...</p><p>(d) Manyshot states this SPECIFICALLY within the text</p><p>(e) Scorching Ray, which functions exactly like Manyshot as far as I can tell, does not specifically state this.</p><p></p><p>What I can find (some of which I stated earlier) is :</p><p></p><p>(1) The rogue's attack deals extra damage any time her target would be denied a Dexterity bonus to AC... (as quoted from the PHB)</p><p>(2) "an attack" is different from "an attack roll" and "a ranged touch attack" is different from "a ranged touch attack roll".</p><p>(3) Ranged attacks count as sneak attacks, only if the target is within 30' (also quoted from the PHB)</p><p>(4) A "ranged touch attack" is still considered a ranged attack, and thus allows the use of sneak attack.</p><p>(5) Scorching Ray requires you to make a ranged touch attack for every ray fired, whether it is at the same target or three seperate targets.</p><p>(6) Scorching Ray counts as an attack. Each ray counts as an attack. If not, then I could cast Scorching Ray while Invisible and not break invisibility.</p><p></p><p>Please correct anything I may be off on...</p><p></p><p>EDIT: In 3.0, this was clearly defined. I beleive it was even in their FAQ. But many things changed in 3.5, and I am not sure that is the case any more, that you only get 1 Sneak Attack on spells like Scorching Ray. Weapon Spec. and Ranger's Favored Enemy was restricted to doing damage if the target was within 30'. But not anymore. Which is why I beleive you are allowed to stack Sneak Attack on each ray. I don't think it is clearly defined one way or the other, but if you add up all the clues (like I did above) they seem to point in favor of allowing Sneak Attack. Just my personal findings. I'd love a clear resolution to this, because I want to building an Arcane Trickster for an upcoming campaign, and if this tactic is truely not viable, I'm going with a different character concept.</p><p></p><p>Thanks...</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 1695105, member: 1077"] Not doubting you, but can you name me an instance this is true? My mind is on overload at the moment, and I can't think of one. I am sure there is an instance out there (other than a spell/feat/effect that obviously breaks the rule). Hmmm... Ok, I guess agree with this. It says in the glossary that critical hits hit vital spots, but I guess that can be based on luck rather than precision... Still though, that doesn't preclude the arguement that: (a) there is no clear definition for precision-based damage (b) sneak attack IS considered precision-based damage (c) no where in the Core rules (that I can find) does it state that you only apply precision-based damage to one attack (within a volley of attacks) or anything else to that effect. Please someone find this rule... (d) Manyshot states this SPECIFICALLY within the text (e) Scorching Ray, which functions exactly like Manyshot as far as I can tell, does not specifically state this. What I can find (some of which I stated earlier) is : (1) The rogue's attack deals extra damage any time her target would be denied a Dexterity bonus to AC... (as quoted from the PHB) (2) "an attack" is different from "an attack roll" and "a ranged touch attack" is different from "a ranged touch attack roll". (3) Ranged attacks count as sneak attacks, only if the target is within 30' (also quoted from the PHB) (4) A "ranged touch attack" is still considered a ranged attack, and thus allows the use of sneak attack. (5) Scorching Ray requires you to make a ranged touch attack for every ray fired, whether it is at the same target or three seperate targets. (6) Scorching Ray counts as an attack. Each ray counts as an attack. If not, then I could cast Scorching Ray while Invisible and not break invisibility. Please correct anything I may be off on... EDIT: In 3.0, this was clearly defined. I beleive it was even in their FAQ. But many things changed in 3.5, and I am not sure that is the case any more, that you only get 1 Sneak Attack on spells like Scorching Ray. Weapon Spec. and Ranger's Favored Enemy was restricted to doing damage if the target was within 30'. But not anymore. Which is why I beleive you are allowed to stack Sneak Attack on each ray. I don't think it is clearly defined one way or the other, but if you add up all the clues (like I did above) they seem to point in favor of allowing Sneak Attack. Just my personal findings. I'd love a clear resolution to this, because I want to building an Arcane Trickster for an upcoming campaign, and if this tactic is truely not viable, I'm going with a different character concept. Thanks... [/QUOTE]
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Is Scorching Ray Too Good?
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